Super Smash Bros. 4

Falco (SSB4)/Neutral aerial

Hitbox visualization showing Falco's neutral aerial.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 3% 0   0 100 22 6.0 0 0.0 11.0 1.5 1.0x 1.0x 0%               Slash  
1 0 3% 0   0 100 22 4.0 22 3.0 0.0 0.0 1.0x 1.0x 0%               Slash  
2 0 3% 0   0 100 22 4.0 16 3.0 0.0 0.0 1.0x 1.0x 0%               Slash  
3 0 3% 0   0 100 22 3.0 15 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 2
0 0 2% 0   0 100 22 6.0 0 0.0 11.0 1.5 1.0x 1.0x 0%               Slash  
1 0 2% 0   0 100 22 4.0 22 3.0 0.0 0.0 1.0x 1.0x 0%               Slash  
2 0 2% 0   0 100 22 4.0 16 3.0 0.0 0.0 1.0x 1.0x 0%               Slash  
3 0 2% 0   0 100 22 3.0 15 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 3
0 0 2% 0   0 100 22 6.0 0 0.0 11.0 1.5 1.0x 1.0x 0%               Slash  
1 0 2% 0   0 100 22 4.0 22 3.0 0.0 0.0 1.0x 1.0x 0%               Slash  
2 0 2% 0   0 100 22 4.0 16 3.0 0.0 0.0 1.0x 1.0x 0%               Slash  
3 0 2% 0   0 100 22 3.0 15 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 4
0 0 4% 0   55 130 0 8.0 0 0.0 11.0 7.0 1.0x 2.0x 0%               Slash  

Timing

Attack

Initial autocancel 1-2
Hit 1 3-5
Hit 2 6-9
Hit 3 14-17
Hit 4 23-24
Ending autocancel 43-
Interruptible 49
Animation length 57
                                                                                                                 
                                                                                                                 

Landing lag

Animation length 15
                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible