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- (late)/100 (windbox) → 359/335/86). Corrin's walk speed (1.2 → 1.15), run speed (1.5 → 1.45), and air speed (1. → 0.97) have all been slightly reduced. Corrin's1 KB (1,944 words) - 20:33, November 14, 2022
- windbox has a slight position alternation. Smashboards: 1.1.1 Patch changelog Smashboards: Shields in 1.1.13 KB (1,791 words) - 01:23, January 11, 2019
- (neutral), 7.5%/6% → 8%/6.5% (forward), 12%/8% → 12.5%/8.5% (back), 5%, 10%/7.5% → 5.5%, 10.5%/8% (up), 5%/7%, 11%/10% → 6%/7.5%, 11.5%/10.5% (down). All aerials'2 KB (1,812 words) - 14:03, August 9, 2017
- Omnislash / Omnislash Ver. 5 (section Omnislash Ver. 5)/ Omnislash Ver. 5 (超究武神覇斬 / 超究武神覇斬ver.5, Super Extreme Martial God Supreme Slash / Super Extreme Martial God Supreme Slash Version 5), just Omnislash11 KB (1,377 words) - 21:35, February 7, 2024
- (3%/4% (hit 1 near/tipper), 9% (hit 2 tipper) → 3.5%/5%, 9.5%). Forward aerial (7%/10% (near/tipper) → 8%/11.5%. Back aerial 12% (tipper) → 12.5%). Up aerial2 KB (1,386 words) - 01:23, January 11, 2019
- tilt: 0.7% → 1%. Forward smash: 1.5% → 2%. Down smash: 0.8% → 1.3%. Forward aerial: 1% → 1.5%. Back aerial: 1% → 1.5%. Down aerial: 1% → 1.5% (aerial hitbox)4 KB (4,366 words) - 09:56, April 12, 2023
- deals less damage (8% → 6.5%), has a different launch angle (80° → 60°), less range (6.5 → 4.5) and a higher SDI multiplier (1x → 2x). This makes the move480 bytes (325 words) - 14:43, August 9, 2017
- multiplier for Super Sheet has been increased (1.5x → 1.6x). Super Sheet's reflector has more range (6.5u → 7.7u). The animation for swinging with a battering3 KB (1,121 words) - 23:12, April 13, 2023
- significantly hinders the move's safety on shield. The changes to shields in 1.1.0 and 1.1.1 would remove the shield safety disadvantage caused by the higher hitlag2 KB (3,017 words) - 14:02, August 9, 2017
- more vertical range. Down aerial's Y offsets (-4.5 → -6.5) and Z offsets (3.5/4.5/-4.5 → 2.5/3.5/-5.5) are farther apart, increasing the move's range and3 KB (4,321 words) - 01:20, January 11, 2019
- Onett stage. The CPU Captain Falcon's artificial intelligence is set at Level 5. When the match starts, Ness will spawn on the lower red roof platform left2 KB (148 words) - 20:15, August 31, 2023
- aerial deal 0.5% more damage (1.5% → 2%). Up throw has more knockback growth (70 → 76). Neutral attack: The first hit deals more damage (4% → 5%) and has less3 KB (1,074 words) - 10:29, April 12, 2023
- and v5, respectively. The offseason lasts from December 4th, 2017 to January 18th, 2018, with GENESIS 5 being the first event of the regular PGR v5 season19 KB (390 words) - 10:46, April 12, 2023
- increased (4% → 5%). Jab's third strike hitbox growth (130 → 125), base (40 → 50), size (5.0 → 5.8), vertical displacement (4.5 → 5.5). Rapid finisher3 KB (2,116 words) - 01:22, January 11, 2019
- smaller (size: 6u → 4u) but has similar range (Y-offset: 7.5 → 5.5, Z-offset: 10.5—8.5 → 11.5—7.5), sends at a vertical angle (367° → 80°) and has more set2 KB (1,106 words) - 17:45, November 12, 2023
- increased: 6% (hit 1), 2% (throw) → 8% (hit 1), 3% (throw). Flare Blitz deals 1% more recoil damage: 4% (no collision), 9% (collision) → 5% (no collision)3 KB (1,760 words) - 01:21, January 11, 2019
- Southwest (1) - Bear Northwest (1) - Big D Southeast (1) - Fatality New England (1) - Pugwest NorCal (1) - Shaky Canada (1) - Toronto Joe South (1) - Trela15 KB (440 words) - 20:10, December 4, 2023
- by the WWR's X-factor panelists. Each month, three players are voted the #1, #2, and #3 players of the month, and an additional award is given to the Breakout27 KB (271 words) - 07:09, November 28, 2023
- 1P Game (section Stage 1: Link)The 1P Game (also known as 1 Player Game, 1P Game Mode, or sometimes Classic Mode) is the only single-player campaign mode available to play in Super Smash11 KB (1,559 words) - 12:23, April 30, 2024
- fight from the 1P Game in the original Super Smash Bros., the Super Smash Bros. Melee event The Yoshi Herd, and the Yoshi Team fight on Stage 1 of Melee's2 KB (234 words) - 17:46, September 15, 2023