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Young Link (SSBU)/Up special

Hitbox visualization showing Young Link's up special, Spin Attack, when grounded.
Hitbox visualization showing Young Link's up special, Spin Attack, when aerial.
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Overview

Update History

  10.1.0

  •   Aerial Spin Attack has received various adjustments that allow the move to connect more reliably:
    •   The first front hit has a new hitbox that outprioritizes the old hitbox and is smaller (size: 6u → 4u) but has similar range (Y-offset: 7.5 → 5.5, Z-offset: 10.5—8.5 → 11.5—7.5), sends at a vertical angle (367° → 80°) and has more set knockback (107 → 110). This sends opponents higher, setting them up for the following hits.
    •   The first front hit's pre-existing hitbox no longer sends at an autolink angle (367° → 80°), but has less set knockback (107 → 76).
    •   The third front hit no longer sends at an autolink angle (367° → 65°), but has less set knockback (107 → 70).
    •   The fourth front hit has a new hitbox that outprioritizes the old hitbox and is smaller (size: 6.5u → 4u), positioned differently (Y-offset: 9.5—8.5 → 9—6, Z-offset: 10.5—8.5 → 5.5—7), sends at a more vertical angle (70° → 74°) and has less set knockback (72 → 60). This sets them up for the final hit.
    •   The fourth front hit's pre-existing hitbox sends at an altered angle (70° → 98°) and has less set knockback (72 → 62).

Hitboxes

Grounded

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 4 1.0% 0   Standard 0 100 55   3.5 sword 2.2 0.0 1.0 0.4× 0.5× 0%               Slash   All All            
1 0 4 1.0% 0   Standard 0 100 55   3.5 sword 5.7 0.0 1.0 0.4× 0.5× 0%               Slash   All All            
2 0 4 1.0% 0   Standard 0 100 55   3.0 arml 0.0 0.0 0.0 0.4× 0.5× 0%               Slash   All All            
3 0 4 1.0% 0   Standard 0 100 10   3.0 top 0.0 5.0 0.0 0.4× 0.5× 0%               Slash   All All            
Final hit
0 0 0 3.0% 0   Standard 71 85 0   4.0 top 0.0 7.0 to 4.5 -11.0 to 8.0 1.8× 1.0× 0%               Slash   All All            

Aerial

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Front hit 1
0 0 0 3.0% 0   Forward 0 100 110   4.0 top 0.0 5.5 11.5 to 7.5 1.0× 0.3× 0%               Slash   All All            
1 0 0 3.0% 0   Forward 0 100 75   6.0 top 0.0 7.5 10.5 to 8.5 1.0× 0.3× 0%               Slash   All All            
Back hit 1
1 0 0 2.0% 0   Backward 0 100 100   5.0 sword 5.0 2.5 0.0 1.0× 0.3× 0%               Slash   All All            
Front hit 2
0 0 0 2.0% 0   Forward 0 100 107   6.0 top 0.0 8.0 10.5 to 8.5 1.0× 0.3× 0%               Slash   All All            
Back hit 2
1 0 0 2.0% 0   Backward 0 100 100   5.0 sword 5.0 2.5 0.0 1.0× 0.3× 0%               Slash   All All            
Front hit 3
0 0 0 2.0% 0   Forward 0 100 70   6.0 top 0.0 8.5 to 8.0 10.5 to 8.5 1.0× 0.3× 0%               Slash   All All            
Back hit 3
1 0 0 2.0% 0   Backward 0 100 105   5.0 sword 5.0 2.5 0.0 1.0× 0.3× 0%               Slash   All All            
Front hit 4
0 0 0 2.0% 0   Forward 0 100 60   4.0 top 0.0 9.0 to 6.0 5.5 to 7.0 1.0× 0.3× 0%               Slash   All All            
1 0 0 2.0% 0   Forward 0 100 62   6.5 top 0.0 9.5 to 8.5 10.5 to 8.5 1.0× 0.3× 0%               Slash   All All            
Back hit 4
1 0 0 2.0% 0   Backward 0 100 110   5.0 sword 5.0 2.5 0.0 1.0× 0.3× 0%               Slash   All All            
Front hit 5
0 0 0 3.0% 0   Forward 40 180 0   7.5 top 0.0 13.5 to 7.5 8.0 2.0× 1.0× 0%               Slash   All All            

Timing

Grounded

Charges between 5-6
Hitboxes (Multihits, final hit) 9-47, 49
Hitboxes from release (multihits, final hit) 4-42, 44
Interruptible (from release) 67
Animation length (from release) 85
                                                                                                                                                                                   

Aerial

Front hits 1-4 8-10, 16-18, 22-24, 31-33
Back hits 12-13, 19-20, 26-27, 39-40
Final hit 47-51
Animation length 85
                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible