Super Smash Bros. Ultimate

Banjo & Kazooie (SSBU)/Down aerial

< Banjo & Kazooie (SSBU)
Revision as of 16:49, January 12, 2021 by Invisible Star (talk | contribs) (Description added.)
Hitbox visualization showing Banjo & Kazooie's down aerial.
Hitbox visualization showing Banjo & Kazooie's down aerial, when landing.

Overview

Kazooie's Beak Buster move. It is a stall-then-fall that meteor smashes at its beginning, with the later hitboxes dealing vertical knockback. The move has a very weak landing hit that has little use apart from granting minimal protection. The move lasts for an extremely long time, usually making offstage use an inevitable self-destruct, though it is possible to recover if it is used from high enough. It is mostly useful for returning to stage quickly, as the non-meteor smashing hitbox is unable to KO past realistic percents. However, the meteor smashing hitbox can be used for followups on grounded opponents at high percents and can act as a powerful sacrificial KO offstage.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 20 86 0   4.8 top 0.0 -0.8 to 1.8 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 10.0% 0   Standard 60 80 0   5.2 top 0.0 -0.8 to 1.8 0.0 1.0× 1.0× 0%               Kick   All All            
Landing hit
0 0 0 2.0% 0   Standard 44 142 0   4.0 top 0.0 4.0 8.0 to -8.0 1.0× 1.0× 0%               Punch   All All            

Timing

Attack

Initial autocancel 1-2
Clean hit 15-17
Late hit 18-45
Ending autocancel 55-
Interruptible 57
Animation length 74
                                                                                                                                                   
                                                                                                                                                   

Landing lag

Hitbox 1-2
Interruptbile 28
Animation length 34
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible