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Little Mac (SSBU)/Up smash

Hitbox visualization showing Little Mac's up smash.
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Overview

Update History

  3.1.0

  •   Up smash has more super armor (frames 8-11 → 8-13).
  •   Up smash's hitbox duration is 1 frame shorter (frame 10-14 -> 10-13), making it harder to hit opponents above and behind Little Mac.

  11.0.0

  •   Up smash's hitbox duration is 1 frame longer (10-13 → 10-14).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 21.0% 0   Standard 40 76 0   3.0 armr 3.0 0.0 0.0 1.8× 1.0× 0%               Kick   All All            
Late hit
0 0 0 16.0% 0   Standard 25 96 0   5.0 armr 3.0 0.0 0.0 1.3× 1.0× 0%               Punch   All All            
1 0 0 16.0% 0   Standard 25 96 0   3.0 armr -1.0 0.0 0.0 1.3× 1.0× 0%               Punch   All All            
2 0 0 16.0% 0   Standard 25 96 0   3.0 shoulderr 0.0 0.0 0.0 1.3× 1.0× 0%               Punch   All All            

Timing

Charges between 6-7
Super armor 8-13
Clean hit 10
Late hit 11-14
Interruptible 48
Animation length 52
                                                                                                       
                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Armour
 
Interruptible