User:Ryxis: Difference between revisions

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| 2ndmainssbm  = Dr. Mario
| 2ndmainssbm  = Dr. Mario
| mainpm        = Pichu
| mainpm        = Pichu
| 2ndmainpm    = Link
| 2ndmainpm    = Falco
| otherpm      = Falco
| otherpm      = Mr. Game & Watch
| 2ndotherpm    = Mr. Game & Watch
| skill        = Meh
| skill        = Scrub
| realname      = Corey Noel
| realname      = Corey Noel
| birthday      = 19
| birthday      = 19
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}}
}}


I'm from north of Pittsburgh, PA. As of next Fall I will be attending Pitt for CS. Melee/PM. Top level scrub.
I'm from north of Pittsburgh, PA. I'm at Pitt for CS. Melee/PM. I have college stuff now, so I probably won't be editing anymore. If I do make edits, they will be infrequent.  
 
I got a job and I have college stuff now, so I probably won't be editing anymore. If I do make edits, they will be infrequent.  


==[http://pastebin.com/Q3ZKuVSt Project M Pichu]==
==[http://pastebin.com/Q3ZKuVSt Project M Pichu]==
I edited this a lot and didn't want to spam recent changes so now it's in [http://pastebin.com/Q3ZKuVSt a pastebin] instead of here.
I edit this a lot and don't want to spam recent changes so now it's in [http://pastebin.com/Q3ZKuVSt a pastebin] instead of here.
 
==Other PM characters==
==={{PM|Mr. Game & Watch}}===
*Chef is not a viable projectile any situation. It should be made into a versatile combo projectile that can be used in conjunction with other moves. See these [http://smashboards.com/threads/qna-general-unleashing-a-2-d-horror-a-game-and-watch-thread.331698/page-25#post-16603791 two] [http://smashboards.com/threads/qna-general-unleashing-a-2-d-horror-a-game-and-watch-thread.331698/page-25#post-16605445 posts].
*Dash attack could be made into a more viable combo starter/approaching move if it could be canceled into grab/up smash with marginally more lenient timing and didn't have to hit to be canceled. Removing its ability to reverse hit would also make it more useful for pretty much everything that it does. (Edge guarding, starting combos, leading into up smash/grab).
 
==={{PM|Toon Link}}===
Right now, flame arrows stay in the ground with a minor damage only hitbox for about three seconds. What if they instead stayed for around five seconds and had a repeating hitbox with very low damage and slight knockback straight up? This wouldn't be significant for trapping opponents under most conditions, but setting up an arrow and tossing an opponent into it could lead to an easy follow up. They could also work for zoning and blocking opponents out. I like the idea of an offensive based character with good mobility who can also perform set-ups.
 
==={{PM|Ivysaur}}===
I hate the concept of healing in the context of Smash. I feel that matches are progressive and a race to rack up damage and get those four KOs. You should not be able to undo your opponent's progress by healing during down-time, even if it's not that much. This game goes forward towards your last stock, and going backward by healing slows everything down. I think they should remove all healing and make solar beam charge faster to compensate.

Revision as of 17:24, December 15, 2014

Ryxis
Ryxis Ronno.jpg
Animated Deer Connoisseur
Character info
Melee mains Falco, Dr. Mario
Project M mains Pichu, Falco
Other Project M character Mr. Game & Watch
Personal and other info
Real name Corey Noel
Birth date (age 29)
Location Pittsburgh, PA USA
Miscellaneous info
Skill Other Meh

I'm from north of Pittsburgh, PA. I'm at Pitt for CS. Melee/PM. I have college stuff now, so I probably won't be editing anymore. If I do make edits, they will be infrequent.

Project M Pichu

I edit this a lot and don't want to spam recent changes so now it's in a pastebin instead of here.