Cheap: Difference between revisions
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"'''Cheap'''" is a word that has been used to complain about almost any aspect of a game.<ref>[http://www.sirlin.net/articles/playing-to-win-part-1.html "Cheap" in ''Playing to Win''], by David Sirlin, First Edition, 2006.</ref> Because of this, it has no clear meaning. | "'''Cheap'''" is a word that has been used to complain about almost any aspect of a game.<ref>[http://www.sirlin.net/articles/playing-to-win-part-1.html "Cheap" in ''Playing to Win''], by David Sirlin, First Edition, 2006.</ref> Because of this, it has no clear meaning. Some uses of the word include: | ||
* | *Describing a [[character]]/[[technique]]/[[move]] that is seemingly impossible to counter, | ||
* | *Describing a character/strategy/move that is seen as unfair or in poor sportsmanship to use, | ||
* | *Describing character/strategy/move that produces equal success compared to a more complex/difficult character/strategy/move, requiring less effort to reach the same success. | ||
One example of a strategy some players consider "cheap" is [[Kirbycide]], specifically Swallowcide, where the Kirby player is not considered to be fighting and can produce a [[KO]] more easily than with many other techniques because some characters have few ways approach Kirby without the risk of getting swallowed. | |||
As the concept of "cheapness" is subjective | As the concept of "cheapness" is subjective there are generally no rules for banning something in tournament play on the basis of it being cheap. If a character/tactic/move is truly strong enough to be banned, it is typically regarded as being [[broken]] or significantly detracting instead of cheap. | ||
The Cheap Shot [[bonus points|bonus]] in ''[[SSB]]'' is awarded for [[spamming|overusing]] a single move, an action that is commonly regarded as cheap. The Cheap KO bonus in ''[[Melee]]'' is rewarded for [[KO]]ing an opponent from behind, which has little gameplay effect | The Cheap Shot [[bonus points|bonus]] in ''[[SSB]]'' is awarded for [[spamming|overusing]] a single move, an action that is commonly regarded as cheap. The Cheap KO bonus in ''[[Melee]]'' is rewarded for [[KO]]ing an opponent from behind, which has little gameplay effect. | ||
==See also== | ==See also== | ||
*[[John]] | *[[John]] | ||
*[[Competitive philosophy]] | |||
==References== | ==References== | ||
{{reflist|2}} | {{reflist|2}} | ||
[[Category:Terms]] | [[Category:Terms]] |
Revision as of 11:53, August 31, 2013
"Cheap" is a word that has been used to complain about almost any aspect of a game.[1] Because of this, it has no clear meaning. Some uses of the word include:
- Describing a character/technique/move that is seemingly impossible to counter,
- Describing a character/strategy/move that is seen as unfair or in poor sportsmanship to use,
- Describing character/strategy/move that produces equal success compared to a more complex/difficult character/strategy/move, requiring less effort to reach the same success.
One example of a strategy some players consider "cheap" is Kirbycide, specifically Swallowcide, where the Kirby player is not considered to be fighting and can produce a KO more easily than with many other techniques because some characters have few ways approach Kirby without the risk of getting swallowed.
As the concept of "cheapness" is subjective there are generally no rules for banning something in tournament play on the basis of it being cheap. If a character/tactic/move is truly strong enough to be banned, it is typically regarded as being broken or significantly detracting instead of cheap.
The Cheap Shot bonus in SSB is awarded for overusing a single move, an action that is commonly regarded as cheap. The Cheap KO bonus in Melee is rewarded for KOing an opponent from behind, which has little gameplay effect.
See also
References
- ^ "Cheap" in Playing to Win, by David Sirlin, First Edition, 2006.