Falco (SSBM)/Neutral special: Difference between revisions
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(→Overview: Added some basic data) |
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{{technical data}} | {{technical data}} | ||
==Attack data== | |||
===Grounded=== | |||
*Total number of frames: 57 | |||
*Laser comes out: 23 | |||
*Repeated shots available every: 24 frames | |||
===Aerial=== | |||
*Total number of frames: 42 | |||
*Laser comes out: 13 | |||
*Repeated shots available every: 16 frames | |||
*Autocancel: Upon landing | |||
===Universal=== | |||
*Total number of frames laser lasts for: 99 | |||
*Fastfall available: any time | |||
==Related Moves== | ==Related Moves== | ||
*[[Fox (SSBM)/Neutral special]] | *[[Fox (SSBM)/Neutral special]] |
Revision as of 10:57, July 21, 2013
Overview
Compared to Fox's Blaster, Falco's version is slower but causes the opponent to flinch like Fox's blaster in the original Smash Bros. Each laser does 3% before stale-move negation sets in. Because the lasers cause the opponent to flinch, they are extremely useful for disrupting their approach and camping. Falco can short hop laser while approaching to avoid lag. If he is close enough, the laser can stun the opponent so that Falco can follow up with a grab or a move like a shine, u-tilt, or even an f-smash.
Attack data
Grounded
- Total number of frames: 57
- Laser comes out: 23
- Repeated shots available every: 24 frames
Aerial
- Total number of frames: 42
- Laser comes out: 13
- Repeated shots available every: 16 frames
- Autocancel: Upon landing
Universal
- Total number of frames laser lasts for: 99
- Fastfall available: any time