Parry (Yoshi): Difference between revisions
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The '''Parry''' refers to many different forms of [[Yoshi]]-specific [[technique]]s that refer to using [[shield]]s or other forms of defenses generated due to Yoshi's different [[midair jump|double jump]] and shield properties. The techniques vary from game to game. | The '''Parry''' refers to many different forms of [[Yoshi]]-specific [[technique]]s that refer to using [[shield]]s or other forms of defenses generated due to Yoshi's different [[midair jump|double jump]] and shield properties. The techniques vary from game to game. | ||
*[[Double Jump Cancel Counter]]: All three [[Super Smash Bros. (series)|''Super Smash Bros.'' games]]. | *[[Double Jump Cancel Counter]]: All three [[Super Smash Bros. (series)|''Super Smash Bros.'' games]]. |
Revision as of 22:35, June 27, 2011
The Parry refers to many different forms of Yoshi-specific techniques that refer to using shields or other forms of defenses generated due to Yoshi's different double jump and shield properties. The techniques vary from game to game.
- Double Jump Cancel Counter: All three Super Smash Bros. games.
- Light Shield Counter (Super Smash Bros. Melee only): Yoshi has a specific property that once he perfect shields one move, he can immediately perfect shield another move that connects right afterward by continuously light shielding. If this is done with a move that has multiple hits, such as Kirby's down aerial , the shield eventually turns white from the multiple power shields.
- Shield counter (Super Smash Bros. and Melee only): By shielding at the precise frame a move hits, Yoshi can drop his shield instantly and attack.