Forum:CPU aint as smart as the 1st game right?: Difference between revisions

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If you make a stage a certain way, they'll try to go through the blocks. As for difficulty, It's like the CPUs are ganging up on you. So the CPUs are difficult (if on a good stage) and stupid (if on a bad stage from the stage builder). [[User:Unknown the Hedgehog|<font color="#FF0000">Unknown </font>]] [[User talk:Unknown the Hedgehog|<font color="#780000">the </font>]] [[Special:Contributions/Unknown the Hedgehog|<font color="000000">Hedgehog</font>]] 00:35, 7 February 2009 (UTC)
If you make a stage a certain way, they'll try to go through the blocks. As for difficulty, It's like the CPUs are ganging up on you. So the CPUs are difficult (if on a good stage) and stupid (if on a bad stage from the stage builder). [[User:Unknown the Hedgehog|<font color="#FF0000">Unknown </font>]] [[User talk:Unknown the Hedgehog|<font color="#780000">the </font>]] [[Special:Contributions/Unknown the Hedgehog|<font color="000000">Hedgehog</font>]] 00:35, 7 February 2009 (UTC)
I agree. Once when I was by a ledge,  I jumped over a landmaster (as Dedede)  and the CPU (wolf) fell off the edge. This was in [[Rainbow Cruise]].

Revision as of 22:17, February 11, 2009

Forums: Index Brawl Talk CPU aint as smart as the 1st game right?

Well, i was playing SSBM n SSBB, i realized that perhaps the CPU level has gone down since the 1st Super Smash

I agree. The amount of fakeness for lvl 9s totally increased in Brawl than in the original. It's like playing against a robot (but who plays against CPUs? :P) Friedbeef1 Love 00:06, 7 February 2009 (UTC)

If you make a stage a certain way, they'll try to go through the blocks. As for difficulty, It's like the CPUs are ganging up on you. So the CPUs are difficult (if on a good stage) and stupid (if on a bad stage from the stage builder). Unknown the Hedgehog 00:35, 7 February 2009 (UTC)

I agree. Once when I was by a ledge, I jumped over a landmaster (as Dedede) and the CPU (wolf) fell off the edge. This was in Rainbow Cruise.