Dial storage: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(merge proposal)
(Redirected page to Monado Arts#Dial Storage)
Tag: New redirect
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
#REDIRECT:[[Monado Arts#Dial Storage]]
{{merge|Monado Arts|See [[Talk:Monado_Arts#The_Monado_Arts_tech_pages_are_a_bit_much%2C_can_we_merge_them%3F|Talk:Monado Arts]].}}
[[File:Dial_Storage_tech.gif|300px|right|thumb|Shulk buffers the [[Monado Arts]] dial during the landing lag of forward aerial (indicated by the body flash). This "uses up" the dial's 10 frame startup lag, and the second use of the dial is instantaneous.]]
'''Dial Storage''' is an [[advanced technique]] in ''Ultimate'' which allows {{SSBU|Shulk}} to bypass up to 10 frames of startup lag when using the [[Monado Arts]] dial wheel. It is named as such due to a technical quirk that allows the initial frames of the Monado dial to be "used up" before its next use.
 
==How to perform==
To perform Dial Storage, the player must hold the special button while in idle/landing lag/hitstun animations. The dial must be released with the special button before the Monado dial visually appears. This will "store" the current dial charge (a visual "flash" effect around Shulk's torso can be used to time this correctly). As the dial appears at frame 11, this technique can cut out up to 10 frames from the dial animation.
 
If done correctly, Shulk's next use of the Monado dial will have its startup lag reduced by how many frames were "stored", with a maximum of having no startup frames at all when all 10 frames are used up. This grants an instantaneous Monado Art switch on the next attempt, but Shulk will still suffer from 4 frames of lag after releasing the special button (these 4 frames allow him to input directions to switch Arts).
 
Pressing and holding the special button during any action that prevents Shulk from switching Arts or during an action’s [[interruptibility]] frames (ie: [[landing lag]] or after the action’s ending lag) will resume the charge when the action ends.
 
Interrupting the charge with an attack, [[grab]], jump squat, or a [[taunt]] will pause the charge. Trying to use Monado Arts normally after this point will reset the charge.
 
===Max Dial Charge setups===
As simply charging the dial manually is inconsistent, there are a few practical setups which guarantee a maximum Dial Charge in advance:
*Land with forward aerial while holding special, buffer an input during landing lag
*Land with neutral [[air dodge]] while holding special, buffer an input during landing lag
 
Both these methods have 10 frames of buffer time (in these cases, landing lag), allowing for a consistent 10-frame Dial Storage.
 
==Applications==
[[File:Dial_storage_shield.gif|300px|right|thumb|Shulk with a "stored" dial, using it to instantly switch to the Shield Art in order to weaken the second hit of {{SSBU|Zero Suit Samus}}' forward smash.]]
[[File:Dial_storage_combo.gif|300px|right|thumb|{{Sm|Darkshad}} playing Shulk in the Buster Art uses a Dial Storage in midair, a neutral air, then switches instantly to Smash, comboing into [[Air Slash]].]]
With maximum charge, Shulk can switch Arts instantly to gain up to 14 frames of [[intangibility]], allowing him to escape or switch to the Shield Art during certain multi-moves, or use a directional airdodge to escape from a string, minimizing airdodge landing lag. These situations may otherwise be impossible to escape from when using the standard dial switch (which has 11 frames of startup lag).
 
Dial Storage can be used to switch Arts almost immediately, allowing a wide variety of combos; this includes potent KO combos like Buster Art moves that lead into finishers in the Smash Art, or mid-combo Art switches that extend strings.
 
The dial animation can also cancel landing lag from aerial attacks or airdodges. As a result, this technique can be used much like Shulk's signature technique, the [[Monado Art Landing Lag Cancel]]. However, the applications of this technique are far more useful and can be used more aggressively, mostly due to the reduced utility of MALLC. In comparison, Dial Storage is more flexible as it doesn't require airtime nor a timed landing, and can be used in any Art (MALLC requires no Arts to be active). However, MALLC has no vulnerability when landing (Dial Storage suffers from 4 frames of lag, which allows Arts to be chosen). Overall, both techniques can be used for different situations.
 
{{clr}}
 
==Links==
{{#widget:YouTube|id=bpNCvHinmlA}}
*[https://docs.google.com/document/d/19esLa_X4ghH0rlI0SfhQqTmA817JpAOmWkzVtiT9CGA/edit# Shulk’s Dial Storage Guide]
 
==See also==
*[[Shulk]]
*[[Monado Arts]]
*[[MonaDACUS]]
*[[Monado Art Buffered Deactivation]]
*[[Monado Art Intangible Landing]]
*[[Monado Art Landing Lag Cancel]]
*[[Monado Art Ledge Snap]]
*[[Monado Art Run Cancel]]
*[[Vision Sliding]]
 
{{clr}}
[[Category:Advanced techniques]]
[[Category:Techniques]]
[[Category:Techniques (SSBU)]]

Revision as of 17:21, October 8, 2022