Ken Combo: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 5: Line 5:
According to Ken himself, the Ken Combo was initially developed in the original [[Super Smash Bros.]] using [[Captain Falcon]]'s spike.
According to Ken himself, the Ken Combo was initially developed in the original [[Super Smash Bros.]] using [[Captain Falcon]]'s spike.


In ''Brawl'', the Ken Combo can be executed by other characters such as Toon Link, R.O.B., and Olimar, although it should be noted that it is not a true 'Combo'; lack of hitstun allows the victim to simply airdodge away or even hit back.  Additional hitstun however in different versions of "Brawl plus" allow for even more characters to perform it, and not enough time for an opponent to airdodge away.  
In ''Brawl'', the Ken Combo can be executed by other characters such as Toon Link, R.O.B., and Olimar, although it should be noted that it is not a true 'Combo'; lack of hitstun allows the victim to simply airdodge away or even hit back.  Additional hitstun however in different versions of ''Brawl plus'' allow for even more characters to perform it, and not enough time for an opponent to airdodge away.  


===External Links===
===External Links===

Revision as of 03:27, May 12, 2009

The Ken Combo done in Melee.

The Ken Combo refers to a spike setup with Marth invented and popularized by professional smasher Ken Hoang.

The combo itself is simply as follows: single jump f-air, midair jump d-air. However, some players refer to the entire chain of n-airs and f-airs followed by the spike as a "Ken combo" due to its effectiveness in SSBM competitive play.

According to Ken himself, the Ken Combo was initially developed in the original Super Smash Bros. using Captain Falcon's spike.

In Brawl, the Ken Combo can be executed by other characters such as Toon Link, R.O.B., and Olimar, although it should be noted that it is not a true 'Combo'; lack of hitstun allows the victim to simply airdodge away or even hit back. Additional hitstun however in different versions of Brawl plus allow for even more characters to perform it, and not enough time for an opponent to airdodge away.

External Links