Mr. Game & Watch (SSBM): Difference between revisions

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(Undid edit by Achoo304: Unprofessional writing, and an average grab game is not worthy of being considered a positive trait, at least in this instance.)
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*Mr. Game & Watch's and Jigglypuff's "head sprites" are the only ones to show their entire bodies.
*Mr. Game & Watch's and Jigglypuff's "head sprites" are the only ones to show their entire bodies.
*''Melee'' reads Mr. Game & Watch's neutral, back, and up aerials as [[special move]]s, not as aerial attacks; this explains why they cannot be L-canceled. This error was fixed in ''Brawl''.
*''Melee'' reads Mr. Game & Watch's neutral, back, and up aerials as [[special move]]s, not as aerial attacks; this explains why they cannot be L-canceled. This error was fixed in ''Brawl''.
*Despite his animations looking like 2D sprites, Mr. Game & Watch actually uses a fully animated 3D model, with the values for the z-axis set to zero, thus flattening him (the same method which flattens other characters on Flat Zone.) Mr. Game and Watch's dimensions can best be seen when he's turning while using a {{b|Hammer|item}} or when he is being grabbed and pummeled.
*Despite his animations looking like 2D sprites, Mr. Game & Watch actually uses a fully-rendered 3D model, with the values for the z-axis set to zero, thus flattening him (the same method which flattens other characters on Flat Zone.) Mr. Game and Watch's dimensions can best be seen when he's turning while using a {{b|Hammer|item}} or when he is being grabbed and pummeled.
**However, even when he does appear to be 3D, he is still flattened out, and moving the camera will not give the player a three-dimensional view of him.
**However, even when he does appear to be 3D, he is still flattened out, and moving the camera will not give the player a three-dimensional view of him.
*Mr. Game & Watch and {{SSBM|Young Link}} are the only characters in ''Melee'' that don't finish their defeat noises upon being KO'd horizontally or [[fall]]ing.
*Mr. Game & Watch and {{SSBM|Young Link}} are the only characters in ''Melee'' that don't finish their defeat noises upon being KO'd horizontally or [[fall]]ing.