Mario (SSB4)/Forward tilt: Difference between revisions
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[[File:MarioForwardTiltSSB4.jpg|270px|right|thumbnail]] | [[File:MarioForwardTiltSSB4.jpg|270px|right|thumbnail]] | ||
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==Overview== | ==Overview== | ||
{{SSB4|Mario}}'s [[forward tilt]] is a reverse roundhouse kick from his outside leg. Like all of Mario's tilts, it comes out relatively fast, on frame 5. It can be [[angle]]d up or down, though this merely affects the vertical positioning of its hitboxes. The move's combination of low base knockback and launching at the [[Sakurai angle]] also makes it useful for [[jab lock]]ing opponents, as it can deal 21% damage (without counting [[stale-move negation]]) if three are landed, and lock middleweights until around 45%. | {{SSB4|Mario}}'s [[forward tilt]] is a reverse roundhouse kick from his outside leg. Like all of Mario's tilts, it comes out relatively fast, on frame 5. It can be [[angle]]d up or down, though this merely affects the vertical positioning of its hitboxes. The move's combination of low base knockback and launching at the [[Sakurai angle]] also makes it useful for [[jab lock]]ing opponents, as it can deal 21% damage (without counting [[stale-move negation]]) if three are landed, and lock middleweights until around 45%. |