Konga Beat: Difference between revisions
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Aidanzapunk (talk | contribs) m (Well, okay, the first beat is on "Go!".) |
John3637881 (talk | contribs) (→Trivia: You're kidding.) |
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*While the announcer says "Ready? Go!", there are two extra beats that the player can make. | *While the announcer says "Ready? Go!", there are two extra beats that the player can make. | ||
*If used during a stage-wide slow-time effect (such as those caused by [[Dialga]], Slow Brawl, or [[Training Mode]]), the shock waves created by a perfect beat can grow to enormous size because the timing can be even more accurate. A high level CPU will perform this perfectly, and the shock waves produced will be stretched, blurry, and semi-transparent. In the same way, a perfect beat is much more difficult to accomplish when time is sped up during a Fast Brawl. | *If used during a stage-wide slow-time effect (such as those caused by [[Dialga]], Slow Brawl, or [[Training Mode]]), the shock waves created by a perfect beat can grow to enormous size because the timing can be even more accurate. A high level CPU will perform this perfectly, and the shock waves produced will be stretched, blurry, and semi-transparent. In the same way, a perfect beat is much more difficult to accomplish when time is sped up during a Fast Brawl. | ||
*In ''Super Smash Bros. 4'', hitting all the notes perfectly will have DK give a thumbs-up at the end of the move instead of his usual bicep-flexing gesture. | *In ''Super Smash Bros. 4'', hitting all the notes perfectly will have DK give a thumbs-up at the end of the move instead of his usual bicep-flexing gesture. | ||
*Konga Beat is the only gameplay move in the entire ''Smash'' series that invokes the Announcer. | *Konga Beat is the only gameplay move in the entire ''Smash'' series that invokes the Announcer. |