Grab aerial: Difference between revisions
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[[File:Zair.jpg|thumbnail|Samus using her grab air offensively.]] | [[File:Zair.jpg|thumbnail|Samus using her grab air offensively.]] | ||
[[File:Tether Recovery.png|thumb|300px|Samus using her grab air as a Tether Recovery.|right]] | [[File:Tether Recovery.png|thumb|300px|Samus using her grab air as a Tether Recovery.|right]] | ||
A '''grab aerial''' (also known as a '''grab air''' or '''zair''') is an aerial attack that utilizes a character's extended [[grab]] implement in the air. Link, Samus, Young Link, Lucas, Zero Suit Samus, and Toon Link are the only characters with this ability, though Lucas's grab air doesn't do any [[damage]] in ''[[Brawl]]''. Grab airs are performed simply by pressing the grab button while in the air or, in the same way as grabs, by holding a [[shield]] button and then pressing an [[attack]] button; the latter option allows the grab air to cancel [[air dodge]]s, allowing for aerial [[punish]]ing. Grab airs can work as a [[tether recovery]], or a [[wall-grapple]] in ''[[Melee]]''. | A '''grab aerial''' ({{ja|空中ワイヤー|Kūchū waiyā}}, ''Midair wire''; also known as a '''grab air''' or '''zair''') is an aerial attack that utilizes a character's extended [[grab]] implement in the air. Link, Samus, Young Link, Lucas, Zero Suit Samus, and Toon Link are the only characters with this ability, though Lucas's grab air doesn't do any [[damage]] in ''[[Brawl]]''. Grab airs are performed simply by pressing the grab button while in the air or, in the same way as grabs, by holding a [[shield]] button and then pressing an [[attack]] button; the latter option allows the grab air to cancel [[air dodge]]s, allowing for aerial [[punish]]ing. Grab airs can work as a [[tether recovery]], or a [[wall-grapple]] in ''[[Melee]]''. | ||
Grab airs inflict little damage and have very little KO potential. However, they have long range, and can be used to surprise an opponent. A [[short hop]] followed by a grab air can be useful for [[spacing]]. They are also considerably more useful in ''Brawl'' and ''[[Smash 4]]'' than in ''[[Melee]]'' due to their lack of ending lag, the absence of [[L-canceling]] and the existence (only in ''Brawl'') of the [[landing lag glitch]] which affects other attacks. In all three games, characters with it can cancel an [[air dodge]] with zair, which in ''Brawl'' and ''SSB4'', allows one to zair or tether recovery without dropping a held [[item]]. Another difference between ''Melee'' and the other two games is that zairs do not cause a character to go into a [[helpless]] state in ''Brawl'' and ''SSB4'', allowing for repeated usage more easily, as well as being able to safely use the move off of the stage. | Grab airs inflict little damage and have very little KO potential. However, they have long range, and can be used to surprise an opponent. A [[short hop]] followed by a grab air can be useful for [[spacing]]. They are also considerably more useful in ''Brawl'' and ''[[Smash 4]]'' than in ''[[Melee]]'' due to their lack of ending lag, the absence of [[L-canceling]] and the existence (only in ''Brawl'') of the [[landing lag glitch]] which affects other attacks. In all three games, characters with it can cancel an [[air dodge]] with zair, which in ''Brawl'' and ''SSB4'', allows one to zair or tether recovery without dropping a held [[item]]. Another difference between ''Melee'' and the other two games is that zairs do not cause a character to go into a [[helpless]] state in ''Brawl'' and ''SSB4'', allowing for repeated usage more easily, as well as being able to safely use the move off of the stage. |