Mr. Game & Watch (PM): Difference between revisions
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(Undid edit by 150.135.210.52: generally we don't link things like this) |
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*{{nerf|[[Oil Panic]] minimum damage is decreased slightly.}} | *{{nerf|[[Oil Panic]] minimum damage is decreased slightly.}} | ||
*{{nerf|[[Oil Panic]] absorb collision is decreased in size.}} | *{{nerf|[[Oil Panic]] absorb collision is decreased in size.}} | ||
*{{ | *{{buff|Rapid Jab modified to not loop twice (4 hits) easily when trying to only loop once (2 hits).}} | ||
*{{ | *{{buff|Dash Attack hit duration is slightly increased, base knockback reduced a bit, and growth increased.}} | ||
*{{change|Forward Tilt timing of when the chair is out and when it hits corrected to match.}} | *{{change|Forward Tilt timing of when the chair is out and when it hits corrected to match.}} | ||
*{{change|Forward Tilt and Up Tilt sound effects timing fixed.}} | *{{change|Forward Tilt and Up Tilt sound effects timing fixed.}} | ||
*{{ | *{{bugfix|Forward Air had a misplaced hitbox during the back hit that was fixed, now allowing it to hit much further above and behind him.}} | ||
*{{ | *{{buff|Up Air has an added landing hitbox identical to the aerial one except slightly less damage.}} | ||
*{{change|Down Air upper and lower hitboxes both meteor on the initial hit instead of only the top.}} | *{{change|Down Air upper and lower hitboxes both meteor on the initial hit instead of only the top.}} | ||
*{{change|Up Throw has much less base knockback and more growth.}} | *{{change|Up Throw has much less base knockback and more growth.}} | ||
*{{ | *{{bugfix|Quick edge jump works properly on sloped edges.}} | ||
*{{ | *{{bugfix|[[Chef]] getting stuck in autofire bug has been fixed.}} | ||
*{{change|Aerial Neutral B pan hitbox is lower and matches its position on the ground.}} | *{{change|Aerial Neutral B pan hitbox is lower and matches its position on the ground.}} | ||
*{{ | *{{buff|[[Chef]] pan hitbox does more damage, less base knockback, and much more growth.}} | ||
*{{ | *{{buff|[[Judgment]] maintains more horizontal momentum when used.}} | ||
*{{ | *{{buff|[[Judgment]] hit windows increased to match Melee, and added stronger sound effects to some of them.}} | ||
*{{ | *{{buff|[[Judgment]] adjusted so that the 1st hammer of the match cannot be a 1 or a 2, and the 2nd hammer cannot be a 1.}} | ||
*{{ | *{{bugfix|[[Fire]] falls more naturally and doesn't tug backwards at the peak when angled.}} | ||
*{{change|[[Fire]] is stronger early in the attack, weaker near the end, and the knockback is reversible.}} | *{{change|[[Fire]] is stronger early in the attack, weaker near the end, and the knockback is reversible.}} | ||
*{{ | *{{buff|[[Oil Panic]] minimum hold time slightly reduced and is much more consistent, always releasing immediately if it has been held for that amount of time already.}} | ||
*{{ | *{{buff|[[Oil Panic]] initial horizontal momentum slightly increased.}} | ||
*{{ | *{{buff|[[Oil Panic]] attack can be activated by pressing B at any time the bucket is being held out with a charge in it, with more charges resulting in a larger attack area.}} | ||
===v2.6b=== | ===v2.6b=== | ||
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*{{nerf|[[Chef]] has heavy landing lag (4 frames) instead of instantly switching to wait upon landing.}} | *{{nerf|[[Chef]] has heavy landing lag (4 frames) instead of instantly switching to wait upon landing.}} | ||
*{{nerf|Judgement #3's shield damage reduced.}} | *{{nerf|Judgement #3's shield damage reduced.}} | ||
*{{ | *{{buff|Dash lengthened.}} | ||
*{{change|Forward Smash loop hitboxes removed, now possesses a weaker late flub hitbox.}} | *{{change|Forward Smash loop hitboxes removed, now possesses a weaker late flub hitbox.}} | ||
*{{change|Super food is removed.}} | *{{change|Super food is removed.}} | ||
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*{{nerf|Judgement #9 deals less Knockback.}} | *{{nerf|Judgement #9 deals less Knockback.}} | ||
*{{nerf|Using [[Oil Panic]] now stalls Mr. Game and Watch only once per time he's is in the air.}} | *{{nerf|Using [[Oil Panic]] now stalls Mr. Game and Watch only once per time he's is in the air.}} | ||
*{{ | *{{nerf|Energy projectiles absorbed by Oil Panic now cause a flat 12% damage, instead of it being based on the projectile absorbed.}} | ||
===v3.6b=== | ===v3.6b=== | ||
*{{nerf|Up smash endlag increased.}} | *{{nerf|Up smash endlag increased.}} | ||
*{{nerf|Fire's hitbox comes out on frame 3 rather than frame 1.}} | *{{nerf|Fire's hitbox comes out on frame 3 rather than frame 1.}} | ||
*{{ | *{{buff|Oil Panic's damage is back to being based on the projectile(s) absorbed.}} | ||
==Moveset== | ==Moveset== |