Mr. Game & Watch (PM): Difference between revisions

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(Undid edit by 150.135.210.52: generally we don't link things like this)
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*{{nerf|[[Oil Panic]] minimum damage is decreased slightly.}}
*{{nerf|[[Oil Panic]] minimum damage is decreased slightly.}}
*{{nerf|[[Oil Panic]] absorb collision is decreased in size.}}
*{{nerf|[[Oil Panic]] absorb collision is decreased in size.}}
*{{change|Rapid Jab modified to not loop twice (4 hits) easily when trying to only loop once (2 hits).}}
*{{buff|Rapid Jab modified to not loop twice (4 hits) easily when trying to only loop once (2 hits).}}
*{{change|Dash Attack hit duration is slightly increased, base knockback reduced a bit, and growth increased.}}
*{{buff|Dash Attack hit duration is slightly increased, base knockback reduced a bit, and growth increased.}}
*{{change|Forward Tilt timing of when the chair is out and when it hits corrected to match.}}
*{{change|Forward Tilt timing of when the chair is out and when it hits corrected to match.}}
*{{change|Forward Tilt and Up Tilt sound effects timing fixed.}}
*{{change|Forward Tilt and Up Tilt sound effects timing fixed.}}
*{{change|Forward Air had a misplaced hitbox during the back hit that was fixed, now allowing it to hit much further above and behind him.}}
*{{bugfix|Forward Air had a misplaced hitbox during the back hit that was fixed, now allowing it to hit much further above and behind him.}}
*{{change|Up Air has an added landing hitbox identical to the aerial one except slightly less damage.}}
*{{buff|Up Air has an added landing hitbox identical to the aerial one except slightly less damage.}}
*{{change|Down Air upper and lower hitboxes both meteor on the initial hit instead of only the top.}}
*{{change|Down Air upper and lower hitboxes both meteor on the initial hit instead of only the top.}}
*{{change|Up Throw has much less base knockback and more growth.}}
*{{change|Up Throw has much less base knockback and more growth.}}
*{{change|Quick edge jump works properly on sloped edges.}}
*{{bugfix|Quick edge jump works properly on sloped edges.}}
*{{change|[[Chef]] getting stuck in autofire bug has been fixed.}}
*{{bugfix|[[Chef]] getting stuck in autofire bug has been fixed.}}
*{{change|Aerial Neutral B pan hitbox is lower and matches its position on the ground.}}
*{{change|Aerial Neutral B pan hitbox is lower and matches its position on the ground.}}
*{{change|[[Chef]] pan hitbox does more damage, less base knockback, and much more growth.}}
*{{buff|[[Chef]] pan hitbox does more damage, less base knockback, and much more growth.}}
*{{change|[[Judgment]] maintains more horizontal momentum when used.}}
*{{buff|[[Judgment]] maintains more horizontal momentum when used.}}
*{{change|[[Judgment]] hit windows increased to match Melee, and added stronger sound effects to some of them.}}
*{{buff|[[Judgment]] hit windows increased to match Melee, and added stronger sound effects to some of them.}}
*{{change|[[Judgment]] adjusted so that the 1st hammer of the match cannot be a 1 or a 2, and the 2nd hammer cannot be a 1.}}
*{{buff|[[Judgment]] adjusted so that the 1st hammer of the match cannot be a 1 or a 2, and the 2nd hammer cannot be a 1.}}
*{{change|[[Fire]] falls more naturally and doesn't tug backwards at the peak when angled.}}
*{{bugfix|[[Fire]] falls more naturally and doesn't tug backwards at the peak when angled.}}
*{{change|[[Fire]] is stronger early in the attack, weaker near the end, and the knockback is reversible.}}
*{{change|[[Fire]] is stronger early in the attack, weaker near the end, and the knockback is reversible.}}
*{{change|[[Oil Panic]] minimum hold time slightly reduced and is much more consistent, always releasing immediately if it has been held for that amount of time already.}}
*{{buff|[[Oil Panic]] minimum hold time slightly reduced and is much more consistent, always releasing immediately if it has been held for that amount of time already.}}
*{{change|[[Oil Panic]] initial horizontal momentum slightly increased.}}
*{{buff|[[Oil Panic]] initial horizontal momentum slightly increased.}}
*{{change|[[Oil Panic]] attack can be activated by pressing B at any time the bucket is being held out with a charge in it, with more charges resulting in a larger attack area.}}
*{{buff|[[Oil Panic]] attack can be activated by pressing B at any time the bucket is being held out with a charge in it, with more charges resulting in a larger attack area.}}


===v2.6b===
===v2.6b===
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*{{nerf|[[Chef]] has heavy landing lag (4 frames) instead of instantly switching to wait upon landing.}}
*{{nerf|[[Chef]] has heavy landing lag (4 frames) instead of instantly switching to wait upon landing.}}
*{{nerf|Judgement #3's shield damage reduced.}}
*{{nerf|Judgement #3's shield damage reduced.}}
*{{change|Dash lengthened.}}
*{{buff|Dash lengthened.}}
*{{change|Forward Smash loop hitboxes removed, now possesses a weaker late flub hitbox.}}
*{{change|Forward Smash loop hitboxes removed, now possesses a weaker late flub hitbox.}}
*{{change|Super food is removed.}}
*{{change|Super food is removed.}}
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*{{nerf|Judgement #9 deals less Knockback.}}
*{{nerf|Judgement #9 deals less Knockback.}}
*{{nerf|Using [[Oil Panic]] now stalls Mr. Game and Watch only once per time he's is in the air.}}
*{{nerf|Using [[Oil Panic]] now stalls Mr. Game and Watch only once per time he's is in the air.}}
*{{change|Energy projectiles absorbed by Oil Panic now cause a flat 12% damage, instead of it being based on the projectile absorbed.}}
*{{nerf|Energy projectiles absorbed by Oil Panic now cause a flat 12% damage, instead of it being based on the projectile absorbed.}}


===v3.6b===
===v3.6b===
*{{nerf|Up smash endlag increased.}}
*{{nerf|Up smash endlag increased.}}
*{{nerf|Fire's hitbox comes out on frame 3 rather than frame 1.}}
*{{nerf|Fire's hitbox comes out on frame 3 rather than frame 1.}}
*{{change|Oil Panic's damage is back to being based on the projectile(s) absorbed.}}
*{{buff|Oil Panic's damage is back to being based on the projectile(s) absorbed.}}


==Moveset==
==Moveset==