Charge-cancel: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 34: Line 34:


==Instant charge-canceling==
==Instant charge-canceling==
'''Instant charge-canceling''' is a technique exclusive to Cloud, R.O.B., and (to a lesser extent) Sheik. These three characters, with a series of inputs, can immediately attack out of their chargeable special moves with their [[neutral attack]], [[tilt attack]]s, or [[smash attack]]s without having to cancel them with their shield (or additionally in Cloud's case, by pressing B again). This is done by initiating the charge of Gyro, Limit Charge, or Needle Storm, inputting any mentioned attack desired, and pressing the shield button immediately afterwards. For Cloud and R.O.B., this completely bypasses the charge cancel animation and immediately starts up the attack that was inputted, but this is not the case for Sheik (although Sheik's charge cancel animation is still rather short, and the buffer mechanic allows the attack to come out as soon as the animation ends). Using Attack + Special Move for smash attacks makes it possible to perform forward smashes out of the special move if the second stick or C-Stick is set to Attack (as tapping the control stick left or right generates a roll), and if the C-Stick is not being used at all to input the attack desired, the grab button can also be used to instant charge-cancel.
'''Instant charge-canceling''' is a technique exclusive to Cloud, R.O.B., and (to a lesser extent) Sheik. These three characters, with a series of inputs, can almost immediately attack out of their chargeable special moves with their [[neutral attack]], [[tilt attack]]s, or [[smash attack]]s without having to cancel them with their shield (or additionally in Cloud's case, by pressing B again). This is done by initiating the charge of Gyro, Limit Charge, or Needle Storm, inputting any mentioned attack desired, and, after waiting a few frames, pressing the shield button. For Cloud and R.O.B., this completely bypasses the charge cancel animation and immediately starts up the attack that was inputted, but this is not the case for Sheik (although Needle Storm's charge cancel animation is still rather short, and the buffer mechanic allows the attack to come out as soon as the animation ends). Using Attack + Special Move for smash attacks makes it possible to perform forward smashes out of the special move if the second stick or C-Stick is set to Attack (as tapping the control stick left or right generates a roll), and if the C-Stick is not being used at all to input the attack desired, the grab button can also be used to instant charge-cancel.
 
Due to special moves being able to be performed out of running animations, this allows the three characters to approach with more options than just their dash attack, grab, or aerials. The only disadvantage to instant charge-canceling is its marginal amount of startup, due to requiring a few frames before the attack can come out, and as only side specials can be performed out of the initial dash, using instant charge-canceling for a different option requires some prior distance travelled with the character's dash, though for all three characters, instant charge-canceling is faster than allowing the skidding animation of their dash to play out. Its somewhat complicated inputs could also lead to a mistake and input another action instead of the attack desired.


{{AllGames|Techniques}}
{{AllGames|Techniques}}