Donkey Kong (SSB): Difference between revisions

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Donkey Kong has the ability to use his forward throw as a means of nigh-inescapably racking up damage on characters. In order to do this, Donkey Kong must use the forward throw, but not any other throw. If the opponent escapes, they will likely still be within Donkey Kong's grab range whereupon they can be grabbed again. This throw trap can be broken if the opponent can shake towards Donkey Kong and his grab. {{SSB|Yoshi}} and {{SSB|Ness}} have the most difficulty escaping the throw trap due to their unique double jumps. {{SSB|Pikachu}} has the least difficulty due to it being able to escape using the invincibility frames of its [[Quick Attack|up special]].
Donkey Kong has the ability to use his forward throw as a means of nigh-inescapably racking up damage on characters. In order to do this, Donkey Kong must use the forward throw, but not any other throw. If the opponent escapes, they will likely still be within Donkey Kong's grab range whereupon they can be grabbed again. This throw trap can be broken if the opponent can shake towards Donkey Kong and his grab. {{SSB|Yoshi}} and {{SSB|Ness}} have the most difficulty escaping the throw trap due to their unique double jumps. {{SSB|Pikachu}} has the least difficulty due to it being able to escape using the invincibility frames of its [[Quick Attack|up special]].


===Ledge dropping===
===Amasawa Loop===


Due to Donkey Kong's laggy aerials, Donkey Kong has very little combo ability with his aerials except a down aerial or forward aerial into a throw. However, if Donkey Kong drops from a ledge, he can quickly use an up aerial and then [[Z-cancel]]. Donkey Kong can also jump, use an aerial, and Z-cancel on a ledge for a similar effect. As a result, on [[ledge]]s, Donkey Kong can juggle characters with up aerials whom he would otherwise be unable to combo.
Due to Donkey Kong's laggy aerials, Donkey Kong has very little combo ability with his aerials except a down aerial or forward aerial into a throw. However, if Donkey Kong shield drops from a ledge, he can quickly use an up aerial and then [[Z-cancel]]. Donkey Kong can also jump, use an aerial, and Z-cancel on a ledge for a similar effect. As a result, on [[ledge]]s, Donkey Kong can juggle characters with up aerials whom he would otherwise be unable to combo.


===Down special resets and down aerial usage===
===Down special resets and down aerial usage===