Counterattack: Difference between revisions
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While [[unblockable attack]]s cannot be countered, as previously mentioned, depending on the move, the user may still not take damage due to the initial invincibility frames. Unlike [[reflection|reflector]]s, there is no limit to how much damage can be countered. | While [[unblockable attack]]s cannot be countered, as previously mentioned, depending on the move, the user may still not take damage due to the initial invincibility frames. Unlike [[reflection|reflector]]s, there is no limit to how much damage can be countered. | ||
Counterattacks were introduced in ''Melee'', with Marth's and Roy's down specials and Peach's neutral special. In ''Smash 4'', counterattacks cannot counter some explosive attacks such as Link's [[Bomb_(Link)|Bombs]] and [[Steel Diver]] missiles, instead giving the user protection against them during the counter frames. Stronger explosions can be countered, however, such as the [[Bob-omb]]. Up until ''Smash 4'', counterattacks did not have any special aesthetics upon countering; in ''Smash 4'' most counterattacks gain a unique particle effect once the counter activates: a wave quickly appears, representing a heartbeat. This applies to all counterattacks lacking a separate particle effect, namely the entire cast that possesses a counterattack save for {{SSB4|Greninja}} and {{SSB4|Lucario}}. Each counterattack's heartbeat wave colour varies: Palutena's is blue, Little Mac's is red, and so on. | Counterattacks were introduced in ''Melee'', with Marth's and Roy's down specials and Peach's neutral special. In ''Smash 4'', counterattacks cannot counter some explosive attacks such as Link's [[Bomb_(Link)|Bombs]] and [[Steel Diver]] missiles, instead giving the user protection against them during the counter frames. Stronger explosions can be countered, however, such as the [[Bob-omb]]. Up until ''Smash 4'', counterattacks did not have any special aesthetics upon countering; in ''Smash 4'' most counterattacks gain a unique particle effect once the counter activates: a wave quickly appears, representing a heartbeat. This applies to all counterattacks lacking a separate particle effect, namely the entire cast that possesses a counterattack save for {{SSB4|Greninja}} and {{SSB4|Lucario}}. Each counterattack's heartbeat wave colour varies: Palutena's is blue, Little Mac's is red, and so on. 16 characters can now utilize a counter in ''Smash 4'', and the game has become somewhat notorious for the high amount of counters added to the game compared to ''Brawl''. | ||
==List of counterattacks== | ==List of counterattacks== |