Counterattack: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
mNo edit summary
Line 8: Line 8:
While [[unblockable attack]]s cannot be countered, as previously mentioned, depending on the move, the user may still not take damage due to the initial invincibility frames. Unlike [[reflection|reflector]]s, there is no limit to how much damage can be countered.
While [[unblockable attack]]s cannot be countered, as previously mentioned, depending on the move, the user may still not take damage due to the initial invincibility frames. Unlike [[reflection|reflector]]s, there is no limit to how much damage can be countered.


Counterattacks were introduced in ''Melee'', with Marth's and Roy's down specials and Peach's neutral special. In ''Smash 4'', counterattacks cannot counter some explosive attacks such as Link's [[Bomb_(Link)|Bombs]] and [[Steel Diver]] missiles, instead giving the user protection against them during the counter frames. Stronger explosions can be countered, however, such as the [[Bob-omb]]. Up until ''Smash 4'', counterattacks did not have any special aesthetics upon countering; in ''Smash 4'' most counterattacks gain a unique particle effect once the counter activates: a wave quickly appears, representing a heartbeat. This applies to all counterattacks lacking a separate particle effect, namely the entire cast that possesses a counterattack save for {{SSB4|Greninja}} and {{SSB4|Lucario}}. Each counterattack's heartbeat wave colour varies: Palutena's is blue, Little Mac's is red, and so on.
Counterattacks were introduced in ''Melee'', with Marth's and Roy's down specials and Peach's neutral special. In ''Smash 4'', counterattacks cannot counter some explosive attacks such as Link's [[Bomb_(Link)|Bombs]] and [[Steel Diver]] missiles, instead giving the user protection against them during the counter frames. Stronger explosions can be countered, however, such as the [[Bob-omb]]. Up until ''Smash 4'', counterattacks did not have any special aesthetics upon countering; in ''Smash 4'' most counterattacks gain a unique particle effect once the counter activates: a wave quickly appears, representing a heartbeat. This applies to all counterattacks lacking a separate particle effect, namely the entire cast that possesses a counterattack save for {{SSB4|Greninja}} and {{SSB4|Lucario}}. Each counterattack's heartbeat wave colour varies: Palutena's is blue, Little Mac's is red, and so on. 16 characters can now utilize a counter in ''Smash 4'', and the game has become somewhat notorious for the high amount of counters added to the game compared to ''Brawl''.


==List of counterattacks==
==List of counterattacks==