Bullet Climax: Difference between revisions

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'''Bullet Climax''' ({{ja|バレットクライマックス|Barettokuraimakkusu}}, ''Bullet Climax'') is {{SSB4|Bayonetta}}'s neutral special in ''[[Super Smash Bros. 4]]''. Bayonetta fires bullets forward at a slight upward angle either from her hand guns or heel guns (each pose is chosen alternatively). Unlike her Bullet Arts, this attack deals hitstun and the bullets can be seen, meaning that they can be reflected like other projectiles. This move is very useful for edge guarding, as the attack disrupts various recoveries and keeps enemies in place when hit.
'''Bullet Climax''' ({{ja|バレットクライマックス|Barettokuraimakkusu}}, ''Bullet Climax'') is {{SSB4|Bayonetta}}'s neutral special in ''[[Super Smash Bros. 4]]''. Bayonetta fires bullets forward at a slight upward angle either from her hand guns or heel guns (each pose is chosen alternatively). Unlike her Bullet Arts, this attack deals hitstun and the bullets can be seen, meaning that they can be reflected like other projectiles. This move is very useful for edge guarding, as the attack disrupts various recoveries and keeps enemies in place when hit.


The attack can be held to charge up, which results in '''Charge Bullets'''<!--Listed as such by a tip for Bullet Climax--> that deal more damage. While charging the move, Bayonetta can cancel out of it by shielding or air dodging. The move can otherwise be held indefinitely before firing. When it is fully charged, Bayonetta's eyes in her portrait briefly show a spark. She can fire up to eight times, with a minimum of two times, though only the first two rounds can become Charge Bullets. The rounds themselves travel about three-quarters the length of [[Final Destination]], and are not likely to hit opponents that are either small or crouching at that range.
The attack can be held to charge up, which results in '''Charge Bullets'''<!--Listed as such by a tip for Bullet Climax--> that deal more damage. While charging the move, Bayonetta can cancel out of it by shielding or air dodging. The move can otherwise be held indefinitely before firing. She can fire up to eight times, with a minimum of two times, though only the first two rounds can become Charge Bullets. The rounds themselves travel about three-quarters the length of [[Final Destination]], and are not likely to hit opponents that are either small or crouching at that range.


==Customization==
==Customization==