Toon Link (SSB4): Difference between revisions

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Toon Link is once again voiced by Sachi Matsumoto, albeit via her voice clips from ''[[Super Smash Bros. Brawl]]''.
Toon Link is once again voiced by Sachi Matsumoto, albeit via her voice clips from ''[[Super Smash Bros. Brawl]]''.


Toon Link is ranked 22nd on the [[tier list]], placing him in the D tier. This is a lower placement compared to his standing in ''Brawl'', where he was ranked 13th out of 38. Toon Link has multiple projectiles and a grab aerial, giving him a powerful zoning game, and can also be used to follow up to different moves. {{B|Bomb|Link}}s in particular can follow up to moves like his forward aerial to reliably KO opponents. His grabs are also options to combos, and his back throw is among the strongest in the game. However, Toon Link is a floaty character and has sub-par [[air speed]], and his aerials have high landing lag that prevent them from following up into other moves. Generally, his combo game relies on his projectiles, but [[reflection|reflectors]] can turn this against him. Toon Link has had above average tournament results with people like {{sm|Hyuga}} placing 9th at [[GENESIS 3]].
Toon Link is ranked 22nd out of 56 on the [[tier list]], placing him in the D tier. This is a slight drop compared to his standing in ''Brawl'', where he was ranked 13th out of 38. Toon Link has multiple projectiles and a grab aerial, giving him a powerful zoning game, and can also be used to follow up to different moves. {{B|Bomb|Link}}s in particular can follow up to moves like his forward aerial to reliably KO opponents. His grabs are also options to combos, and his back throw is among the strongest in the game. However, Toon Link is a floaty character and has sub-par [[air speed]], and his aerials have high landing lag that prevent them from following up into other moves. Generally, his combo game relies on his projectiles, but [[reflection|reflectors]] can turn this against him. Toon Link has had above average tournament results with people like {{sm|Hyuga}} placing 9th at [[GENESIS 3]].


==Attributes==
==Attributes==
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In the transition from ''Brawl'' to ''SSB4'', Toon Link received both [[buff]]s and [[nerf]]s, but was slightly nerfed overall. He gained some important buffs to his speed, projectile utility and most notably, his grab game. After previously possessing arguably the worst grab game in ''Brawl'' due to having the shortest grab range for a character with a tether grab, very high ending lag, and nearly useless throws, all of these faults have been noticeably alleviated. He now has far less ending lag on a missed grab, his up throw is now useful for combos, and his back throw is now a viable KOing option, especially near the edge. Additionally, with Bombs now no longer damaging Toon Link on contact with opponent, they are now very useful in melee combat when combined with his Boomerang, particularly when followed up with finishers such as his forward aerial.
In the transition from ''Brawl'' to ''SSB4'', Toon Link received both [[buff]]s and [[nerf]]s, but was slightly nerfed overall. He gained some important buffs to his speed, projectile utility and most notably, his grab game. After previously possessing arguably the worst grab game in ''Brawl'' due to having the shortest grab range for a character with a tether grab, very high ending lag, and nearly useless throws, all of these faults have been noticeably alleviated. He now has far less ending lag on a missed grab, his up throw is now useful for combos, and his back throw is now a viable KOing option, especially near the edge. Additionally, with Bombs now no longer damaging Toon Link on contact with opponent, they are now very useful in melee combat when combined with his Boomerang, particularly when followed up with finishers such as his forward aerial.


Toon Link has also received some noticeable nerfs however, most prominently to his power, recovery and combo game. Although his Hookshot now reaches incredibly far to grab ledges off-stage, vertical recovery without a wall has been made more difficult with his Spin Attack's range having been slightly shortened. His back aerial, which was an incredibly useful combo option in ''Brawl'', now has much more ending lag, making it very hard to combo with. While his down aerial can now meteor smash when sweetspotted, it no longer bounces on opponents, making it much harder to use for both spacing and damage racking. Overall, while his potency has been toned down somewhat since ''Brawl'', Toon Link is still ranked above average on the [[tier list]], being ranked 22nd out of 56 and has above average tournament results courtesy of [[smashers]] like {{Sm|Hyuga}} and {{Sm|Zan}}.
Toon Link has also received some noticeable nerfs however, most prominently to his power, recovery and combo game. Although his Hookshot now reaches incredibly far to grab ledges off-stage, vertical recovery without a wall has been made more difficult with his Spin Attack's range having been slightly shortened. His back aerial, which was an incredibly useful combo option in ''Brawl'', now has much more ending lag, making it very hard to combo with. While his down aerial can now meteor smash when sweetspotted, it no longer bounces on opponents, making it much harder to use for both spacing and damage racking. Overall, while his potency has been toned down somewhat since ''Brawl'', Toon Link is still ranked above average on the [[tier list]] and has seen above average tournament results courtesy of [[smasher]]s like {{Sm|Hyuga}} and {{Sm|Zan}}.


===Aesthetics===
===Aesthetics===
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===Attributes===
===Attributes===
*{{buff|Toon Link [[walk]]s very slightly faster (1.22 → 1.2265).}}
*{{buff|Toon Link [[walk]]s faster (1.22 → 1.2265).}}
*{{buff|Toon Link [[dash]]es slightly faster (1.65 → 1.7325).}}
*{{buff|Toon Link [[dash]]es faster (1.65 → 1.7325).}}
*{{buff|Toon Link rolls much faster.}}
*{{change|Toon Link is heavier (92 → 93).}}
*{{change|Toon Link's gravity is higher (0.07 → 0.079).}}
*{{buff|Toon Link rolls faster.}}
*{{buff|Toon Link now flinches when a projectile or a [[Bomb]] explosion hits his [[Hero's Shield]], making it more reliable when attempting to block multiple projectiles.}}
*{{buff|Toon Link now flinches when a projectile or a [[Bomb]] explosion hits his [[Hero's Shield]], making it more reliable when attempting to block multiple projectiles.}}
*{{change|Toon Link is slightly heavier (92 → 93).}}
*{{change|Toon Link's gravity is slightly higher (0.07 → 0.079).}}
*{{change|Toon Link now swings more realistically when hanging off the edge on his Hookshot, now being able to swing under the stage, as opposed to halting all momentum just below the edge.}}
*{{change|Toon Link now swings more realistically when hanging off the edge on his Hookshot, now being able to swing under the stage, as opposed to halting all momentum just below the edge.}}


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*{{buff|Neutral attack's second hit keeps the opponent in better place for the last hit. Its last hit also has increased hitbox size (3.5 → 4.2).}}
*{{buff|Neutral attack's second hit keeps the opponent in better place for the last hit. Its last hit also has increased hitbox size (3.5 → 4.2).}}
*{{nerf|Forward tilt now has a new sourspot at the base of the Master Sword's blade. The semi-spike sweetspot is now solely located at the center of the blade.}}
*{{nerf|Forward tilt now has a new sourspot at the base of the Master Sword's blade. The semi-spike sweetspot is now solely located at the center of the blade.}}
*{{nerf|Up tilt deals 4% less damage (9% → 5%) and has lost most of its KOing power.}}
*{{nerf|Up tilt deals 4% less damage (9% → 5%) and has lost most of its KO potential.}}
*{{buff|Up tilt has been sped up and now works better for both combos and damage racking.}}
*{{buff|Up tilt has been sped up and now works better for both combos and damage racking.}}
*{{nerf|Down tilt deals 2% less damage (9% → 7%).}}
*{{nerf|Down tilt deals 2% less damage (9% → 7%).}}
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*{{change|Up smash now deals the same knockback behind Toon Link as in front. This makes it easier to KO opponents, but harder to combo with at higher percents.}}
*{{change|Up smash now deals the same knockback behind Toon Link as in front. This makes it easier to KO opponents, but harder to combo with at higher percents.}}
*{{nerf|Down smash's second hit deals 4% less damage (11% → 7%).}}
*{{nerf|Down smash's second hit deals 4% less damage (11% → 7%).}}
*{{change|Down smash's first hit has decreased knockback, allowing it to follow up into a second hit.}}
*{{change|Down smash's first hit has decreased knockback. This weakens its KO potential, but allows it to follow up into the second hit better.}}


===Aerial attacks===
===Aerial attacks===
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'''{{GameIcon|ssb4}} [[1.1.4]]'''
'''{{GameIcon|ssb4}} [[1.1.4]]'''
*{{buff|Back aerial's landing lag decreased.}}
*{{buff|Back aerial's landing lag decreased.}}
*{{buff|Forward smash connects better with the second hit with high amounts of rage, damage or how long it is charged.}}
*{{buff|Forward smash's first hit connects together better with the second hit despite high amounts of rage, damage or how long it is charged.}}
*{{buff|Spin Attack and Flying Spin Attack's start-up and duration decreased by 2 frames.}}
*{{buff|Spin Attack and Flying Spin Attack's start-up and duration decreased by 2 frames.}}
*{{nerf|Trip invincibility and all trip follow-ups except floor attack have had their invincibility decreased by 1 frame.}}
*{{nerf|Trip invincibility and all trip follow-ups except floor attack have had their invincibility decreased by 1 frame.}}
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|fsmashdmg={{ChargedSmashDmgSSB4|10}}
|fsmashdmg={{ChargedSmashDmgSSB4|10}}
|fsmash2dmg={{ChargedSmashDmgSSB4|11}}
|fsmash2dmg={{ChargedSmashDmgSSB4|11}}
|fsmashdesc= Pulls back and swings his Master Sword in front of him; when the attack button is pressed again, he performs another slash. The first slash leads into the second with good horizontal knockback.
|fsmashdesc=Pulls back and swings his Master Sword in front of him; when the attack button is pressed again, he performs another slash. The first slash leads into the second with good horizontal knockback.
|usmashname= 
|usmashname= 
|usmashdmg= {{ChargedSmashDmgSSB4|13}} (clean), {{ChargedSmashDmgSSB4|10}} (late)
|usmashdmg= {{ChargedSmashDmgSSB4|13}} (clean), {{ChargedSmashDmgSSB4|10}} (late)
|usmashdesc= A slightly delayed swipe above Toon Link. Has a very similar appearance and range to his up tilt, but with much more knockback and damage. One of Toon Link's most reliable finishers.
|usmashdesc=A slightly delayed swipe above Toon Link. Has a very similar appearance and range to his up tilt, but with much more knockback and damage. One of Toon Link's most reliable finishers.
|dsmashcount=2
|dsmashcount=2
|dsmashname= 
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSB4|6}} (hit 1), {{ChargedSmashDmgSSB4|7}} (hit 2)
|dsmashdmg={{ChargedSmashDmgSSB4|6}} (hit 1), {{ChargedSmashDmgSSB4|7}} (hit 2)
|dsmashdesc= Slashes twice on the floor on both sides, slashing the direction he is facing first. The first attack combos into the second, sending the opponent behind Toon Link.
|dsmashdesc=Slashes twice on the floor on both sides, slashing the direction he is facing first. The first attack combos into the second, sending the opponent behind Toon Link.
|nairname= 
|nairname= 
|nairdmg= 8% (front), 7% (back)
|nairdmg= 8% (front), 7% (back)
|nairdesc= Slashes on both sides, front then back, in midair. Good for use as a quick approach and/or follow-up attack.
|nairdesc=Slashes forward and then backward. A good approach option and/or follow-up attack.
|fairname= 
|fairname= 
|fairdmg=13%
|fairdmg=13%
|fairdesc=A delayed sword swipe in front of Toon Link, starting at his feet and swiping upward, with strong horizontal knockback. Good KOing option. Can combo from a [[Bomb (Link)|Bomb]], and can combo into [[Spin Attack]] at low percents and into his grab aerial at slightly higher percents later.
|fairdesc=A delayed sword swipe in front of himself, starting at his feet and swiping upward, with strong horizontal knockback. Good KOing option. Can combo from a [[Bomb (Link)|Bomb]], and can combo into [[Spin Attack]] at low percents and into his grab aerial at slightly higher percents later.
|bairname= 
|bairname= 
|bairdmg=11%
|bairdmg=11%
|bairdesc=A quick sword swipe behind Toon Link, starting at his feet and swiping upward, with strong horizontal knockback. Good as a surprise attack and KOing option.
|bairdesc=Quickly swipes behind himself, starting at his feet and swiping upward, with strong horizontal knockback. Good as a surprise attack and KOing option.
|uairname={{s|zeldawiki|Up Thrust}}
|uairname={{s|zeldawiki|Up Thrust}}
|uairdmg=14% (early), 11% (late)
|uairdmg=14% (early), 11% (late)
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|bthrowname= 
|bthrowname= 
|bthrowdmg=7%
|bthrowdmg=7%
|bthrowdesc=Performs the {{s|wikipedia|tomoe nage}}, a Judo throw. The second strongest back throw in the game, and an amazing KOing option, starting at 129% near the ledge.
|bthrowdesc=Performs the {{s|wikipedia|tomoe nage}}, a Judo throw. The second strongest back throw in the game and one of Toon Link's most viable KOing options, starting at 129% near the ledge.
|uthrowcount=2
|uthrowcount=2
|uthrowname= 
|uthrowname= 
|uthrowdmg=5% (hit 1), 2% (hit 2)
|uthrowdmg=5% (hit 1), 2% (hit 2)
|uthrowdesc=Brings the foe up and slashes. A useful combo starter.
|uthrowdesc=Brings the opponent up and slashes them upward. A useful combo starter.
|dthrowname= 
|dthrowname= 
|dthrowdmg=3% (hit 1), 4% (hit 2)
|dthrowdmg=3% (hit 1), 4% (hit 2)
|dthrowdesc=Brings the foe down and shoulder tackles them on the floor. Its vertical knockback allows it to be followed with a back aerial, but it is only a reliable combo at lower percents.
|dthrowdesc=Brings the opponent down and performs an elbow drop. Its vertical knockback allows it to be followed with a back aerial, but it is only a reliable combo at lower percents.
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
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|nsc1name= Fire Bow
|nsc1name= Fire Bow
|nsc1dmg=2% (uncharged), 6% (charged), 6% (blaze)
|nsc1dmg=2% (uncharged), 6% (charged), 6% (blaze)
|nsc1desc=Fires an ignited arrow. Arrows do less damage and practically no knockback, although they charge, launch and fall very quickly. Once they hit the ground, they create a smokey blaze that lingers at the point the arrow landed, where it does more damage and knockback than just connecting with the arrow itself. It is comparable to {{SSBM|Young Link}}'s {{H2|Hero's Bow|Fire Bow}} from ''Melee''.
|nsc1desc=Fires an ignited arrow. The arrows deal less damage and practically no knockback, although they charge, launch and fall very quickly. Once they hit the ground, they create a smokey blaze that lingers at the point the arrow landed, where it deals more damage and knockback than just connecting with the arrow itself. It is comparable to {{SSBM|Young Link}}'s {{H2|Hero's Bow|Fire Bow}} from ''Melee''.
|nsc2name= Piercing Bow
|nsc2name= Piercing Bow
|nsc2dmg=1% (uncharged), 6% (charged)
|nsc2dmg=1% (uncharged), 6% (charged)
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===Co-op Events===
===Co-op Events===
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
* '''[[Scheming Sorcerer]]''': {{SSB4|Yoshi}} and Toon Link must defeat normal male and female Robin and metal male and giant metal female Robin.
* '''[[Scheming Sorcerer]]''': {{SSB4|Yoshi}} and Toon Link must defeat normal male and female Robin and metal male and giant metal female Robin.


==[[Alternate costume (SSB4)#Toon Link|Alternate costumes]]==
==[[Alternate costume (SSB4)#Toon Link|Alternate costumes]]==
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Toon Link Direct.png|Toon Link in the Nintendo Direct from April 8th, 2014.
Toon Link Direct.png|Toon Link in the Nintendo Direct from April 8th, 2014.
Toon Link amiibo.png|Toon Link's [[amiibo]].
Toon Link amiibo.png|Toon Link's [[amiibo]].
Toon Link Smash.4 Reveal.jpg|The pic of the day shown during Toon Link's reveal.
Toon Link Smash.4 Reveal.jpg|The Pic of the Day shown during Toon Link's reveal.
SSB4 Toon Link Screen-1.jpg|His [[Spin Attack]].
SSB4 Toon Link Screen-1.jpg|His [[Spin Attack]].
SSB4 Toon Link Screen-2.jpg|His up taunt.
SSB4 Toon Link Screen-2.jpg|His up taunt.
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SSB4 Toon Link Screen-8.jpg|Toon Link beginning to use his forward smash.
SSB4 Toon Link Screen-8.jpg|Toon Link beginning to use his forward smash.
SSB4 Toon Link Screen-9.jpg|His [[Hero's Bow]].
SSB4 Toon Link Screen-9.jpg|His [[Hero's Bow]].
SSB4 Toon Link Screen-10.jpg|His appearance in the 3DS version, posing with {{SSB4|Link}}.
SSB4 Toon Link Screen-10.jpg|His appearance in {{for3ds}}, posing with {{SSB4|Link}}.
Toon Link Gets Blasted.jpg|Toon Link [[reeling]], about to get KO'd.
Toon Link Gets Blasted.jpg|Toon Link [[reeling]], about to get KO'd.
SpinAttack-SSB4.jpg|Toon Link and Link use their Spin Attack on the ground.
SpinAttack-SSB4.jpg|Toon Link and Link use their Spin Attack on the ground.
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*Despite being able to crawl in their home series, Toon Link, Mario, and Pit are unable to crawl in ''SSB4''.
*Despite being able to crawl in their home series, Toon Link, Mario, and Pit are unable to crawl in ''SSB4''.
*As in ''Brawl'', Toon Link's idle animations match that of Young Link from ''Melee''.
*As in ''Brawl'', Toon Link's idle animations match that of Young Link from ''Melee''.
*If Toon Link eats [[Superspicy Curry]] and doesn't move or attack after the effect wears off, he will not take his sword and shield back out until he finally moves or attacks. This odd occurrence returns from ''Brawl''.
*If Toon Link eats [[Superspicy Curry]] and does not move or attack after the effect wears off, he will not take his sword and shield back out until he finally moves or attacks. This odd occurrence returns from ''Brawl''.
*Toon Link, {{SSBM|Young Link}} and [[Roy]] are the only swordfighters in the ''{{b|Super Smash Bros.|series}}'' series whose swords consistently produce a punch/kick sound effect instead of a slashing sound effect for the majority of their attacks.
*Toon Link, {{SSBM|Young Link}} and [[Roy]] are the only swordfighters in the ''{{b|Super Smash Bros.|series}}'' series whose swords consistently produce a punch/kick sound effect instead of a slashing sound effect for the majority of their attacks.
*Toon Link's hair isn't affected by gravity or wind.
*Toon Link's hair is not affected by gravity or wind.


==References==
==References==