Climhazzard: Difference between revisions

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==Description==
==Description==
Cloud thrusts his sword forward, dealing 3% damage. He is then propelled a moderate distance off the ground (this deals 4%). It will only allow Cloud to grab the ledge during the initial thrust, or when Cloud reaches its peak, much like [[Rising Uppercut]]. If the button is pressed again, Cloud will fall continuously and slash downward. This downward slash deals 4.5% by itself, and 3.5% if Cloud lands on a platform. The downward slash will meteor smash the opponent most of the time, but if it lands behind Cloud or near the tip of the sword, it will instead send opponents at a diagonal angle, with a relatively high base knockback but low scaling.
Cloud thrusts his sword forward, dealing 3% damage. He is then propelled a moderate distance off the ground (this deals 4%). It will only allow Cloud to grab the ledge during the initial thrust, or when Cloud reaches its peak, much like [[Rising Uppercut]]. If the button is pressed again, Cloud will fall continuously and slash downward. This downward slash deals 4.5% by itself, and 3.5% if Cloud lands on a platform. The downward slash will meteor smash the opponent most of the time, but if it lands behind Cloud or anywhere not directly below the sword, it will instead send opponents at a diagonal angle, with a relatively high base knockback but low scaling.


While Cloud is under ''Limit Break'' status (see [[Limit Charge]]), the initial stab deals 6% and the rising slash deals 7% with increased knockback. This variant has vastly increased vertical height and horizontal maneuverability (the latter only while Cloud is still on the rise) and will thrust Cloud forward. It will also [[Edge sweet spot|allow grabbing the ledge while it is in progress]]. However, Cloud players should be wary using this variant of the move on stages where the main platform has an underside, as the horizontal component may get them stuck in a fatal position.
While Cloud is under ''Limit Break'' status (see [[Limit Charge]]), the initial stab deals 6% and the rising slash deals 7% with increased knockback. This variant has vastly increased vertical height and horizontal maneuverability (the latter only while Cloud is still on the rise) and will thrust Cloud forward. It will also [[Edge sweet spot|allow grabbing the ledge while it is in progress]]. However, Cloud players should be wary using this variant of the move on stages where the main platform has an underside, as the horizontal component may get them stuck in a fatal position.