Pikachu (PM): Difference between revisions
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Drilly Dilly (talk | contribs) (→Ground Attacks: G&W's up smash is the strongest.) |
(Comparing to only one game is better, and since most characters' movesets in PM are closer to those they had in Melee...) |
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==Attributes== | ==Attributes== | ||
<!--attributes paragraph--> | <!--attributes paragraph--> | ||
==Changes from ''Melee | ==Changes from ''Melee'' to PM== | ||
[[File:Pikachu PM Pirate Hat Alt.png|thumb|right|Pikachu performing its back aerial while wearing its pirate hat alternate costume.]] | [[File:Pikachu PM Pirate Hat Alt.png|thumb|right|Pikachu performing its back aerial while wearing its pirate hat alternate costume.]] | ||
Pikachu was buffed in ''Project M'' overall, | Pikachu was buffed in ''Project M'' overall, gaining many favorable attributes from ''Brawl'' while keeping others from ''Melee'' (such as its powerful up smash), along with a few other options being strengthened, giving it additional leverage against top-tiered characters. | ||
===Attributes=== | ===Attributes=== | ||
*{{buff| | *{{buff|Pikachu retains its [[crawl]] and [[wall jump]] techniques from ''Brawl'', the latter one giving Pikachu a better recovery on stages such as [[Yoshi's Story]].}} | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff| | *{{buff|[[Down smash]] links into itself more adequately, while still having its reduced hitlag from ''Melee'', making harder for opponents to escape from the move.}} | ||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{buff|Forward aerial and | *{{buff|[[Forward aerial]]'s hitboxes are pushed more outward in front of Pikachu, and the move now has an additional late hit that sends foes away like in ''Brawl'', making it safer on hit and better for racking up damage.}} | ||
*{{buff|[[Back aerial]] is now its ''Smash 64'' kick, which has combo potential and KO/[[edgeguarding]] strengths that its previous back aerial did not, greatly improving Pikachu's aerial game.}} | *{{buff|[[Back aerial]] is now its ''Smash 64'' kick, which has combo potential and KO/[[edgeguarding]] strengths that its previous back aerial did not, greatly improving Pikachu's aerial game.}} | ||
*{{ | *{{change|Forward and [[down aerial]]s have additional sparkling graphics, which also match their hitbox placements better.}} | ||
===Special Moves=== | ===Special Moves=== | ||
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:*{{nerf|Thunder Jolt has a slightly shorter duration.}} | :*{{nerf|Thunder Jolt has a slightly shorter duration.}} | ||
*{{buff|Pikachu retains its [[Quick Attack cancel]] from ''Brawl'', greatly improving its [[approach]] and defensive options, especially with the ''Melee''-style physics allowing for some new options, such as [[waveland]]ing out of a QAC. During a Quick Attack, Pikachu's tail now also becomes intangible.}} | *{{buff|Pikachu retains its [[Quick Attack cancel]] from ''Brawl'', greatly improving its [[approach]] and defensive options, especially with the ''Melee''-style physics allowing for some new options, such as [[waveland]]ing out of a QAC. During a Quick Attack, Pikachu's tail now also becomes intangible.}} | ||
*{{buff|{{b|Thunder|Pokémon}} remains unchanged from ''Brawl'', so that the bolt can still pass through platforms and solid surfaces very close to the thundercloud it's summoned from, and Pikachu bounces slightly upwards upon being hit by it in midair, allowing it to still create a "Thunder wall" offstage for edgeguarding.}} | *{{buff|{{b|Thunder|Pokémon}} remains unchanged from ''Brawl'', so that the bolt can still pass through platforms and solid surfaces very close to the thundercloud it's summoned from, and Pikachu bounces slightly upwards upon being hit by it in midair, allowing it to still create a "Thunder wall" offstage for edgeguarding (though this is harder due to the faster falling speeds).}} | ||
==Revisions== | ==Revisions== |