List of updates (SSB4)/1.0.6 changelog: Difference between revisions

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(→‎{{SSB4|Bowser Jr.}}: All the juicy details on forward smash positioning)
(Two more technical changelogs)
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=={{SSB4|Donkey Kong}}==
=={{SSB4|Donkey Kong}}==
*{{change|Unknown actions given multiplier.}}
*{{change|First hit of jab no longer has the [[Sakurai angle]] and has modified knockback.}}
*{{buff|Forward smash made irreversible.}}
*{{buff|[[Giant Punch]] full charge time|172 frames|144 frames}}
*{{buff|[[Giant Punch]] full charge time|172 frames|144 frames}}
*{{change|First hit of jab no longer has the [[Sakurai angle]].}}
 
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Unknown multipliers||1||1.13
|-
|Jab 1 hitbox order (using 1.0.4 IDs)||0,1||1,0
|-
|Jab 1 hitbox 1 angle||[[Sakurai angle]]||110°
|-
|Jab 1 hitbox 1 knockback growth||100||25
|-
|Jab 1 hitbox 1 base knockback||0||35
|-
|Forward smash irreversible||{{y}}||{{n}}
|}


=={{SSB4|Diddy Kong}}==
=={{SSB4|Diddy Kong}}==
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*{{buff|Neutral aerial damage|5%|8%}}
*{{buff|Neutral aerial damage|5%|8%}}
*{{buff|[[Hero's Spin]] (grounded) damage|12-16%|14-19%}}
*{{buff|[[Hero's Spin]] (grounded) damage|12-16%|14-19%}}
=={{SSB4|Mr. Game & Watch}}==
*{{change|Unknown tweaks made.}}
*{{change|Forward tilt delayed hitboxes have different angle and do more base knockback.}}
*{{buff|[[Chef]] pan hitbox increased in size.}}
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Forward tilt delayed hitbox angle||100°||115°
|-
|Forward tilt delayed hitbox base knockback||20||30
|-
|Chef pan hitbox size||5.76||6.76
|-
|Chef pan hitbox Y-offset||6.4||7.4
|-
|XXL Chef/Short-Order Chef pan hitbox size||6.4||7.4
|}


=={{SSB4|Olimar}}==
=={{SSB4|Olimar}}==