Link (SSB4): Difference between revisions

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While Link has, aside from ''Melee'', been considered one of the more sub-par characters in the history of ''Super Smash Bros.'', some of his attacks have been completely revamped and buffed significantly in the transition from ''Brawl'' to ''SSB4''. While he has also gained some nerfs as well, the potency of his buffs has noticeably improved him regardless, such as some of his attacks having been weakened slightly, yet have had both their speed and knockback increased. Both his ground and aerial games have been improved, and his combo ability has strengthened as a whole. His grab game has also been considerably buffed, with some grabs having better angle placements or knockback altogether. He also is one of the more potent edge-guarders in the game, with a new meteor smash to boot, as well as more offensive options against opponents on the ledge. Perhaps his biggest hindrance in Brawl was his predictable and terrible recovery. But his Up-B recovery and tether recovery have both been significantly buffed, complimenting his excellent survivability.
While Link has, aside from ''Melee'', been considered one of the more sub-par characters in the history of ''Super Smash Bros.'', some of his attacks have been completely revamped and buffed significantly in the transition from ''Brawl'' to ''SSB4''. While he has also gained some nerfs as well, the potency of his buffs has noticeably improved him regardless, such as some of his attacks having been weakened slightly, yet have had both their speed and knockback increased. Both his ground and aerial games have been improved, and his combo ability has strengthened as a whole. His grab game has also been considerably buffed, with some grabs having better angle placements or knockback altogether. He also is one of the more potent edge-guarders in the game, with a new meteor smash to boot, as well as more offensive options against opponents on the ledge. Perhaps his biggest hindrance in Brawl was his predictable and terrible recovery. But his Up-B recovery and tether recovery have both been significantly buffed, complimenting his excellent survivability.


Lastly, the transition to ''SSB4'' has also given Link a subtle but effective buff in that he is one of the few characters that benefit heavily from the [[rage]] mechanic, as most of his attacks with rage will KO early, even at the middle of the stage; this is especially evident with his up tilt, forward tilt, dash attack, smashes, and some of his aerials. Thanks to his heavy weight, he is capable of withstanding most hits with proper DI to ensure the best use of rage.
Lastly, Link benefits from the general physics changes brought to ''Smash 4''. In particular, the transition has given Link a subtle but effective buff in that he is one of the few characters that benefit heavily from the [[rage]] mechanic, as most of his attacks with rage will KO early, even at the middle of the stage; this is especially evident with his up tilt, forward tilt, dash attack, smashes, and some of his aerials. Thanks to his heavy weight, he is capable of withstanding most hits with proper DI to ensure the best use of rage.


===Aesthetics===
===Aesthetics===