Grab aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Added Zero Suit Samus to "Link, Samus, Young Link, Lucas, Zero Suit Samus, and Toon Link are the only characters with this ability")
Line 2: Line 2:
[[File:Zair.jpg|thumbnail|Samus using her grab air offensively.]]
[[File:Zair.jpg|thumbnail|Samus using her grab air offensively.]]
[[File:Tether Recovery.png|thumb|300px|Samus using her grab air as a Tether Recovery.|right]]
[[File:Tether Recovery.png|thumb|300px|Samus using her grab air as a Tether Recovery.|right]]
A '''grab aerial''' (also known as a '''grab air''' or '''zair''') is an aerial attack that utilizes a character's extended [[grab]] implement in the air. Link, Samus, Young Link, Lucas, and Toon Link are the only characters with this ability, though Lucas's grab air doesn't do any [[damage]]. Grab airs are performed simply by pressing the grab button while in the air. Grab airs can work as a [[tether recovery]], or a [[wall-grapple]] in ''[[Melee]]''. Pressing the attack button during an [[air dodge]] will cancel it into a grab aerial, allowing for aerial [[punish]]ing.
A '''grab aerial''' (also known as a '''grab air''' or '''zair''') is an aerial attack that utilizes a character's extended [[grab]] implement in the air. Link, Samus, Young Link, Lucas, Zero Suit Samus, and Toon Link are the only characters with this ability, though Lucas's grab air doesn't do any [[damage]]. Grab airs are performed simply by pressing the grab button while in the air. Grab airs can work as a [[tether recovery]], or a [[wall-grapple]] in ''[[Melee]]''. Pressing the attack button during an [[air dodge]] will cancel it into a grab aerial, allowing for aerial [[punish]]ing.


Grab airs inflict little damage and have very little KO potential. However, they have long range, and can be used to surprise an opponent. A [[short hop]] followed by a grab air can be useful for [[spacing]]. They are also considerably more useful in ''[[Brawl]]'' and ''[[SSB4]]'' than in ''[[Melee]]'', due to no lag upon landing, contrary to both game's lack of [[L-cancel]]. This technique is often used to avoid the [[landing lag glitch]]. In all three games, characters with it can cancel an [[air dodge]] with zair, which in ''Brawl'' and ''SSB4'', allows one to zair or tether recovery without dropping a held [[item]]. Another difference between ''Melee'' and the other two games is that zairs do not cause a character to go into a [[helpless]] state in ''Brawl'' and ''SSB4'', allowing for repeated usage more easily, as well as being able to safely use the move off of the stage.
Grab airs inflict little damage and have very little KO potential. However, they have long range, and can be used to surprise an opponent. A [[short hop]] followed by a grab air can be useful for [[spacing]]. They are also considerably more useful in ''[[Brawl]]'' and ''[[SSB4]]'' than in ''[[Melee]]'', due to no lag upon landing, contrary to both game's lack of [[L-cancel]]. This technique is often used to avoid the [[landing lag glitch]]. In all three games, characters with it can cancel an [[air dodge]] with zair, which in ''Brawl'' and ''SSB4'', allows one to zair or tether recovery without dropping a held [[item]]. Another difference between ''Melee'' and the other two games is that zairs do not cause a character to go into a [[helpless]] state in ''Brawl'' and ''SSB4'', allowing for repeated usage more easily, as well as being able to safely use the move off of the stage.