Grab aerial: Difference between revisions
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m (Added Zero Suit Samus to "Link, Samus, Young Link, Lucas, Zero Suit Samus, and Toon Link are the only characters with this ability") |
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[[File:Zair.jpg|thumbnail|Samus using her grab air offensively.]] | [[File:Zair.jpg|thumbnail|Samus using her grab air offensively.]] | ||
[[File:Tether Recovery.png|thumb|300px|Samus using her grab air as a Tether Recovery.|right]] | [[File:Tether Recovery.png|thumb|300px|Samus using her grab air as a Tether Recovery.|right]] | ||
A '''grab aerial''' (also known as a '''grab air''' or '''zair''') is an aerial attack that utilizes a character's extended [[grab]] implement in the air. Link, Samus, Young Link, Lucas, and Toon Link are the only characters with this ability, though Lucas's grab air doesn't do any [[damage]]. Grab airs are performed simply by pressing the grab button while in the air. Grab airs can work as a [[tether recovery]], or a [[wall-grapple]] in ''[[Melee]]''. Pressing the attack button during an [[air dodge]] will cancel it into a grab aerial, allowing for aerial [[punish]]ing. | A '''grab aerial''' (also known as a '''grab air''' or '''zair''') is an aerial attack that utilizes a character's extended [[grab]] implement in the air. Link, Samus, Young Link, Lucas, Zero Suit Samus, and Toon Link are the only characters with this ability, though Lucas's grab air doesn't do any [[damage]]. Grab airs are performed simply by pressing the grab button while in the air. Grab airs can work as a [[tether recovery]], or a [[wall-grapple]] in ''[[Melee]]''. Pressing the attack button during an [[air dodge]] will cancel it into a grab aerial, allowing for aerial [[punish]]ing. | ||
Grab airs inflict little damage and have very little KO potential. However, they have long range, and can be used to surprise an opponent. A [[short hop]] followed by a grab air can be useful for [[spacing]]. They are also considerably more useful in ''[[Brawl]]'' and ''[[SSB4]]'' than in ''[[Melee]]'', due to no lag upon landing, contrary to both game's lack of [[L-cancel]]. This technique is often used to avoid the [[landing lag glitch]]. In all three games, characters with it can cancel an [[air dodge]] with zair, which in ''Brawl'' and ''SSB4'', allows one to zair or tether recovery without dropping a held [[item]]. Another difference between ''Melee'' and the other two games is that zairs do not cause a character to go into a [[helpless]] state in ''Brawl'' and ''SSB4'', allowing for repeated usage more easily, as well as being able to safely use the move off of the stage. | Grab airs inflict little damage and have very little KO potential. However, they have long range, and can be used to surprise an opponent. A [[short hop]] followed by a grab air can be useful for [[spacing]]. They are also considerably more useful in ''[[Brawl]]'' and ''[[SSB4]]'' than in ''[[Melee]]'', due to no lag upon landing, contrary to both game's lack of [[L-cancel]]. This technique is often used to avoid the [[landing lag glitch]]. In all three games, characters with it can cancel an [[air dodge]] with zair, which in ''Brawl'' and ''SSB4'', allows one to zair or tether recovery without dropping a held [[item]]. Another difference between ''Melee'' and the other two games is that zairs do not cause a character to go into a [[helpless]] state in ''Brawl'' and ''SSB4'', allowing for repeated usage more easily, as well as being able to safely use the move off of the stage. |