Port Town Aero Dive: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(http://en-americas-support.nintendo.com/app/answers/detail/a_id/13305/p/431)
Line 10: Line 10:
|availability = [[Starter stage|Starter]] (''Brawl'' and ''SSB4'')
|availability = [[Starter stage|Starter]] (''Brawl'' and ''SSB4'')
|cratetype    = Futuristic (''Brawl'' Only)
|cratetype    = Futuristic (''Brawl'' Only)
|maxplayers = 4
|maxplayers = [[8-Player Smash|8]] (Ω form only)
|music = <small>In ''Brawl'':<br>''{{SSBBMusicLink|F-Zero|Mute City}}''<br>'''''{{SSBBMusicLink|F-Zero|Fire Field}}'''''<br>''{{SSBBMusicLink|F-Zero|White Land}}''<br>'''''{{SSBBMusicLink|F-Zero|Car Select}}'''''<br>'''''{{SSBBMusicLink|F-Zero|Dream Chaser}}'''''<br>''{{SSBBMusicLink|F-Zero|Devil's Call In Your Heart}}''<br>''{{SSBBMusicLink|F-Zero|Climb Up! And Get The Last Chance!}}''<br>''{{SSBBMusicLink|F-Zero|Brain Cleaner}}''<br>''{{SSBBMusicLink|F-Zero|Shotgun Kiss}}''<br>'''''{{SSBBMusicLink|F-Zero|Planet Colors}}'''''<br>'''''{{SSBBMusicLink|Nintendo|Golden Forest (1080° Snowboarding)}}'''''<br>'''''{{SSBBMusicLink|Super Smash Bros.|Mach Rider (Melee)}}'''''<br>In ''SSB4'':<br>''{{SSB4MusicLink|F-Zero|Mute City Ver. 3}}''<br>''{{SSB4MusicLink|F-Zero|Mute City (Remix)|Mute City}}''<br>'''''{{SSB4MusicLink|F-Zero|Mute City Ver. 2}}'''''<br>''{{SSB4MusicLink|F-Zero|White Land}}''<br>''{{SSB4MusicLink|F-Zero|Fire Field}}''<br>''{{SSB4MusicLink|F-Zero|Big Blue}}''<br>''{{SSB4MusicLink|F-Zero|Mute City (Original)|Mute City}}''<br>''{{SSB4MusicLink|F-Zero|Red Canyon}}''<br>''{{SSB4MusicLink|F-Zero|Car Select}}''<br>''{{SSB4MusicLink|F-Zero|Dream Chaser}}''<br>''{{SSB4MusicLink|F-Zero|Devil's Call in Your Heart}}''<br>''{{SSB4MusicLink|F-Zero|Climb Up! And Get the Last Chance!}}''<br>''{{SSB4MusicLink|F-Zero|Brain Cleaner}}''<br>''{{SSB4MusicLink|F-Zero|Shotgun Kiss}}''<br>''{{SSB4MusicLink|F-Zero|Planet Colors}}''<br>''{{SSB4MusicLink|Nintendo|Golden Forest}}''<br>'''Bolded tracks must be unlocked'''</small>
|music = <small>In ''Brawl'':<br>''{{SSBBMusicLink|F-Zero|Mute City}}''<br>'''''{{SSBBMusicLink|F-Zero|Fire Field}}'''''<br>''{{SSBBMusicLink|F-Zero|White Land}}''<br>'''''{{SSBBMusicLink|F-Zero|Car Select}}'''''<br>'''''{{SSBBMusicLink|F-Zero|Dream Chaser}}'''''<br>''{{SSBBMusicLink|F-Zero|Devil's Call In Your Heart}}''<br>''{{SSBBMusicLink|F-Zero|Climb Up! And Get The Last Chance!}}''<br>''{{SSBBMusicLink|F-Zero|Brain Cleaner}}''<br>''{{SSBBMusicLink|F-Zero|Shotgun Kiss}}''<br>'''''{{SSBBMusicLink|F-Zero|Planet Colors}}'''''<br>'''''{{SSBBMusicLink|Nintendo|Golden Forest (1080° Snowboarding)}}'''''<br>'''''{{SSBBMusicLink|Super Smash Bros.|Mach Rider (Melee)}}'''''<br>In ''SSB4'':<br>''{{SSB4MusicLink|F-Zero|Mute City Ver. 3}}''<br>''{{SSB4MusicLink|F-Zero|Mute City (Remix)|Mute City}}''<br>'''''{{SSB4MusicLink|F-Zero|Mute City Ver. 2}}'''''<br>''{{SSB4MusicLink|F-Zero|White Land}}''<br>''{{SSB4MusicLink|F-Zero|Fire Field}}''<br>''{{SSB4MusicLink|F-Zero|Big Blue}}''<br>''{{SSB4MusicLink|F-Zero|Mute City (Original)|Mute City}}''<br>''{{SSB4MusicLink|F-Zero|Red Canyon}}''<br>''{{SSB4MusicLink|F-Zero|Car Select}}''<br>''{{SSB4MusicLink|F-Zero|Dream Chaser}}''<br>''{{SSB4MusicLink|F-Zero|Devil's Call in Your Heart}}''<br>''{{SSB4MusicLink|F-Zero|Climb Up! And Get the Last Chance!}}''<br>''{{SSB4MusicLink|F-Zero|Brain Cleaner}}''<br>''{{SSB4MusicLink|F-Zero|Shotgun Kiss}}''<br>''{{SSB4MusicLink|F-Zero|Planet Colors}}''<br>''{{SSB4MusicLink|Nintendo|Golden Forest}}''<br>'''Bolded tracks must be unlocked'''</small>
|brawlsingles = Counterpick
|brawlsingles = Counterpick
Line 39: Line 39:
Ever since the original ''[[F-Zero]]'', Port Town has been one of the recurring locations that hosts race courses for the [[F-Zero Grand Prix]], along with {{SSBM|Mute City}}, [[Big Blue]], White Land, Fire Field, and Sand Ocean. In all three of the main games in [[F-Zero (universe)|the series]], Port Town has had two tracks to its name. This particular circuit, Port Town: Aero Dive, is the setting of the second race of the Sapphire Cup in ''[[F-Zero GX]]''. The layout and overall design of this stage resembles how it looked in ''F-Zero GX''. Also, the majority of the F-Zero machines seen in this stage first appeared in ''[[F-Zero X]]'' and had a graphical update in ''F-Zero GX''. The F-Zero machines in this stage are based off of the machines featured in ''F-Zero GX''.
Ever since the original ''[[F-Zero]]'', Port Town has been one of the recurring locations that hosts race courses for the [[F-Zero Grand Prix]], along with {{SSBM|Mute City}}, [[Big Blue]], White Land, Fire Field, and Sand Ocean. In all three of the main games in [[F-Zero (universe)|the series]], Port Town has had two tracks to its name. This particular circuit, Port Town: Aero Dive, is the setting of the second race of the Sapphire Cup in ''[[F-Zero GX]]''. The layout and overall design of this stage resembles how it looked in ''F-Zero GX''. Also, the majority of the F-Zero machines seen in this stage first appeared in ''[[F-Zero X]]'' and had a graphical update in ''F-Zero GX''. The F-Zero machines in this stage are based off of the machines featured in ''F-Zero GX''.


==Trivia==
==Update history==
*The lightning boosters placed around the circuit do not actually increase the cars' speed in ''[[Brawl]]''.
'''{{GameIcon|ssb4-u}} 1.0.6'''
*Unlike other stages, such as [[Mushroomy Kingdom]], which identify the specific game it hails from, Port Town Aero Dive is only given the setting {{uv|F-Zero}} and not ''F-Zero GX''. The same goes with the stages from the {{uv|Pokémon}}, {{uv|Kirby}}, and {{uv|EarthBound}} universes.
*Added 8-player mode version of the stage's Ω form.
*If the player uses a hacked camera to zoom out on this stage, they will see that the entire circuit is never entirely generated. Only what the player sees while fighting and the next few seconds of track the platform will advance to is what is generated at any one time. A similar thing happens on [[Big Blue]].
*On all of the stops where the F-Zero racers come in besides the loop, they can be avoided completely if the player stands far off to the side, near the wall of the track (which is also where Pokémon Trainer stands).
*Even if a player or CPU is playing as Captain Falcon, the Blue Falcon can still be seen driving past the characters during the match.
*One unusual problem that CPUs have on this stage is that they go to the far side of the wall and self destruct after they have KO'd an opponent.


==Gallery==
==Gallery==
Line 55: Line 51:
Porttown01 l.jpg|Port Town, as seen from above in ''F-Zero GX''.
Porttown01 l.jpg|Port Town, as seen from above in ''F-Zero GX''.
</gallery>
</gallery>
==Trivia==
*The lightning boosters placed around the circuit do not actually increase the cars' speed in ''[[Brawl]]''.
*Unlike other stages, such as [[Mushroomy Kingdom]], which identify the specific game it hails from, Port Town Aero Dive is only given the setting {{uv|F-Zero}} and not ''F-Zero GX''. The same goes with the stages from the {{uv|Pokémon}}, {{uv|Kirby}}, and {{uv|EarthBound}} universes.
*If the player uses a hacked camera to zoom out on this stage, they will see that the entire circuit is never entirely generated. Only what the player sees while fighting and the next few seconds of track the platform will advance to is what is generated at any one time. A similar thing happens on [[Big Blue]].
*On all of the stops where the F-Zero racers come in besides the loop, they can be avoided completely if the player stands far off to the side, near the wall of the track (which is also where Pokémon Trainer stands).
*Even if a player or CPU is playing as Captain Falcon, the Blue Falcon can still be seen driving past the characters during the match.
*One unusual problem that CPUs have on this stage is that they go to the far side of the wall and self destruct after they have KO'd an opponent.


{{SSBBStages}}
{{SSBBStages}}