Wall: Difference between revisions

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(Undid edit by Toomai: no argument on the talk page, and I didn't "split it and merge to something else," I made an entirely new and properly titled article.)
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:''"Ceiling" redirects here. For the upper blast line, which is also referred to as a ceiling, see [[blast line|here]].''
'''Walls''' are structures found on every [[stage]] in every ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' game in some capacity. They can cancel the momentum of a character that has been sent flying, and depending on launching speed and angle, can send that character in the opposite direction at a fraction of the knockback. In ''[[Super Smash Bros. Melee]]'', characters were able to [[tech]] on walls to both cancel their knockback momentum and quickly revert to their neutral falling position to act with either an [[aerial]] attack or their [[recovery]]. ''Melee'' also introduced [[wall jump]]ing, a technique available only to a few characters, which allows them to jump off of walls (with mostly offscreen walls and very short walls having walljumps disabled); even if a character has no natural wall jump, they can do so during a wall tech. A [[list of bonuses|bonus]] is awarded for hitting, but not teching walls multiple times in a short time span during a match. Teching and wall jumping returned in ''[[Super Smash Bros. Brawl]]'' along with the [[wall cling]] technique, which was available to even fewer characters and allowed them to attach themselves to walls as an act of [[stall]]ing.
'''Walls''' are structures found on every [[stage]] in every ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' game in some capacity. They can cancel the momentum of a character that has been sent flying, and depending on launching speed and angle, can send that character in the opposite direction at a fraction of the knockback. In ''[[Super Smash Bros. Melee]]'', characters were able to [[tech]] on walls to both cancel their knockback momentum and quickly revert to their neutral falling position to act with either an [[aerial]] attack or their [[recovery]]. ''Melee'' also introduced [[wall jump]]ing, a technique available only to a few characters, which allows them to jump off of walls (with mostly offscreen walls and very short walls having walljumps disabled); even if a character has no natural wall jump, they can do so during a wall tech. A [[list of bonuses|bonus]] is awarded for hitting, but not teching walls multiple times in a short time span during a match. Teching and wall jumping returned in ''[[Super Smash Bros. Brawl]]'' along with the [[wall cling]] technique, which was available to even fewer characters and allowed them to attach themselves to walls as an act of [[stall]]ing.