Dolphin: Difference between revisions
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''Melee'' is reportedly said to run in Dolphin without errors. ''Brawl'', however, requires certain graphical requirements set within Dolphin to properly display the various [[Results screen]]; in single player modes, the screen focusing on the player's character instead becomes a solid green colour, while in multiplayer modes, text becomes corrupted and illegible. | ''Melee'' is reportedly said to run in Dolphin without errors. ''Brawl'', however, requires certain graphical requirements set within Dolphin to properly display the various [[Results screen]]; in single player modes, the screen focusing on the player's character instead becomes a solid green colour, while in multiplayer modes, text becomes corrupted and illegible. | ||
==Netplay== | |||
'''Dolphin Netplay''' or '''Netplay''' for short is an emulation of ''[[Melee]]'' with hacks that allow it to be played by two players over an internet connection. It also functions as a [[GameCube]] and [[Wii]] emulator. By using the associated IRC, players can host a private game and exchange generated codes, which connect them to another user. Four player games are also possible. | |||
Old issues included desyncing and crashing, much of which has been fixed in its current release. Desyncs no longer occur when playing Pikachu or when 'flash on L-Cancel' hacks are enabled. In addition to the increases in performance, the online community players has grown greatly, with professionals like {{Sm|Kage}} playing occasionally. The matchmaking IRC has shown steady increase in membership following [[Apex 2014]]. | |||
To use the traditional Gamecube controller, a Raphnet or Mayflash USB-GC adapter is needed. The Raphnet one has a slight advantage over the Mayflash in input delay, but is more expensive and does not come with 2 ports. When properly configured, local Dolphin emulations of melee are comparable to a 2ms screen delay. | |||
Some critics of Netplay complain that the online lag makes it unplayable compared to a [[Gamecube]] with CRT television. There are several ways to minimize the collective lag. A good internet connection and computer are needed, and playing players geographically closer can improve quality greatly. Following the rule of 1buffer=17ms of ping will be effective as well. | |||
==Trivia== | ==Trivia== |