Flat Zone: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Trivia: Several grammatical and technical adjustments, with new (hopefully useful) links)
Line 30: Line 30:


==Trivia==
==Trivia==
*In training mode, when the camera is at normal, it will zoom closely on the character, and on zoom, it will show the whole stage.
*In [[Training Mode]], when the [[camera]] is at normal, it will zoom closely on the character, and on zoom, it will show the whole stage.
[[File:ScreenKOFlatZone.png|thumb|right|Samus hits the screen in her tumbling animation—this Screen KO animation is specific to [[Flat Zone]] in ''Melee''.]]
[[File:ScreenKOFlatZone.png|thumb|right|Samus hits the screen in her tumbling animation—this Screen KO animation is specific to [[Flat Zone]] in ''Melee''.]]
*When characters are Screen KO'd on Flat Zone, they will hit the screen in their standard [[Tumbling]] animation instead of their animations for other stages, with the exception of [[Mr. Game and Watch]], which has only one tumble animation.
*When characters are [[Screen KO]]'d on Flat Zone, they will hit the screen in their standard [[Tumbling|tumbling]] animation instead of their animations for other stages, with the exception of [[Mr. Game & Watch (SSBM)|Mr. Game & Watch]], who has only one tumble animation.
*When a player moves, a sound that plays when [[Mr. Game & Watch (SSBM)|Mr. Game & Watch]] walks is made. This relates to the player being in a Game & Watch.
*When a player moves, the sound that [[Mr. Game & Watch (SSBM)|Mr. Game & Watch]] makes when walking is played. This is in reference to the match occuring inside a Game & Watch.
*The speed on this stage seems to be slightly faster than that of a regular battle.
*The speed on this stage seems to be slightly faster than that of a regular battle.
*The easiest way to KO an opponent is to use the left grab move on the most left side of the Game & Watch (it can also be done on the right side, but with the right grab move).
*The easiest way to KO an opponent (considering the stage's walk-off layout) is to [[Camping|camp]] slightly offscreen and throw [[Approach|approaching]] opponents toward the [[Blast line|edge of the stage]].


==See Also==
==See Also==