Buff: Difference between revisions

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m (Undid edit by Smash Master:Marth's edgeguarding is arguably worse b/c of auto sweetspot ledges, less hitstun, and harder to sweetspot dair)
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*[[Dolphin Slash]] has invincibility frames, gains more horizontal distance, and its hitboxes are more powerful.
*[[Dolphin Slash]] has invincibility frames, gains more horizontal distance, and its hitboxes are more powerful.
*[[Counter#Marth|Counter]]'s damage and knockback output now scales with the damage of the countered hitbox. Additionally, the counter frames start sooner (starts on frame 4 instead of on frame 6)
*[[Counter#Marth|Counter]]'s damage and knockback output now scales with the damage of the countered hitbox. Additionally, the counter frames start sooner (starts on frame 4 instead of on frame 6)
*The introduction of [[foot stool jump]] gives Marth the ability to [[vertical space]], improving his edge-guarding game.


===[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]===  
===[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]===