Corrin (SSBU): Difference between revisions

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m (→‎Tier placement and history: no explicit tiers defined on the 2nd tier list)
m (mainly these two tbh)
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However, Corrin also has some notable weaknesses, most of which revolves around his slow mobility. His subpar ground speed causes him to struggle in approaching or catching up to faster characters or zoners, while his subpar air speed causes him to have trouble landing and makes him prone to juggling; both of these gives him a below average disadvantage state. In addition, his subpar air speed and average distance on [[Dragon Ascent]] gives him a rather linear recovery, making him susceptible to edgeguards.
However, Corrin also has some notable weaknesses, most of which revolves around his slow mobility. His subpar ground speed causes him to struggle in approaching or catching up to faster characters or zoners, while his subpar air speed causes him to have trouble landing and makes him prone to juggling; both of these gives him a below average disadvantage state. In addition, his subpar air speed and average distance on [[Dragon Ascent]] gives him a rather linear recovery, making him susceptible to edgeguards.


Overall, Corrin's range makes him good at comboing and spacing, however these strengths are also hindered by his poor mobility. Although Corrin saw little to no representation in the first year of ''Ultimate'', his representation greatly improved following the online metagame, and he has seen strong major and supermajor results from players such as {{Sm|SHADIC}}, {{Sm|Neo|p=Japan}} and {{Sm|Ly}}.
Overall, Corrin's range makes him good at comboing and spacing, however these strengths are also hindered by his poor mobility. Although Corrin saw little to no representation in the first year of ''Ultimate'', his representation greatly improved following the online metagame, and he has seen strong major and supermajor results from players such as {{Sm|Neo|p=Japan}} and {{Sm|SHADIC}}.


==How to unlock==
==How to unlock==