Little Mac (SSBU): Difference between revisions

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In ''Ultimate'', Little Mac retains many of his strengths from ''Smash 4'', possessing excellent ground mobility and numerous grounded kill moves. His most infamous KO options, his smash attacks, are further augmented with [[armor|super armor]] on startup and very respectable speed for their power, making them decently unchallengeable; forward smash in particular can be angled up or down, allowing it to be a vertical KO option or a useful shield pressure tool. His tilt attacks are also very respectable, as forward tilt serves as a quick and capable kill move, while down and up tilts help to set up combos, thanks to their low knockback. His special moves also return, with a few useful improvements. Straight Lunge serves as a very effective chargeable mix-up with high KO potential, which has been improved thanks to the removal of sourpots and the ability to cancel the charge via shielding, along with serving additional utility as a landing option, escape option, and zoning breaker, thanks to its weak armor during the charge and long travel distance; filling his unique Power Meter grants him access to the KO Uppercut, a lightning-quick, unblockable uppercut with terrifying kill power. Jolt Haymaker serves as a reliable burst option with decent vertical coverage and KO potential. Rising Uppercut now serves as a respectable out-of-shield option and combo breaker, thanks to its 3-frame startup and decent kill power. Finally, Slip Counter serves as a powerful counterattack, boasting the second-highest damage multiplier out of any counterattack in the game, tying with {{SSBU|Mii Brawler}} and {{SSBU|King K. Rool}}. His most-needed buff, however, is his improved recovery, due to Jolt Haymaker no longer putting Mac into freefall in midair and the reintroduction of directional air dodges, in addition to using Slip Counter and KO Uppercut as recovery extenders.
In ''Ultimate'', Little Mac retains many of his strengths from ''Smash 4'', possessing excellent ground mobility and numerous grounded kill moves. His most infamous KO options, his smash attacks, are further augmented with [[armor|super armor]] on startup and very respectable speed for their power, making them decently unchallengeable; forward smash in particular can be angled up or down, allowing it to be a vertical KO option or a useful shield pressure tool. His tilt attacks are also very respectable, as forward tilt serves as a quick and capable kill move, while down and up tilts help to set up combos, thanks to their low knockback. His special moves also return, with a few useful improvements. Straight Lunge serves as a very effective chargeable mix-up with high KO potential, which has been improved thanks to the removal of sourpots and the ability to cancel the charge via shielding, along with serving additional utility as a landing option, escape option, and zoning breaker, thanks to its weak armor during the charge and long travel distance; filling his unique Power Meter grants him access to the KO Uppercut, a lightning-quick, unblockable uppercut with terrifying kill power. Jolt Haymaker serves as a reliable burst option with decent vertical coverage and KO potential. Rising Uppercut now serves as a respectable out-of-shield option and combo breaker, thanks to its 3-frame startup and decent kill power. Finally, Slip Counter serves as a powerful counterattack, boasting the second-highest damage multiplier out of any counterattack in the game, tying with {{SSBU|Mii Brawler}} and {{SSBU|King K. Rool}}. His most-needed buff, however, is his improved recovery, due to Jolt Haymaker no longer putting Mac into freefall in midair and the reintroduction of directional air dodges, in addition to using Slip Counter and KO Uppercut as recovery extenders.


To compensate for his strong ground game, however, Little Mac packs glaring weaknesses, much of which have also been retained from the previous game. Despite Little Mac's buffed recovery, it remains one of the worst among the roster due to low double-jump height, being allowed only one Jolt Haymaker per airtime (which doesn't refresh if Mac is put into hitstun, in addition to its below-average distance), and Rising Uppercut's pitiful travel distance in the air. His other special moves are weakened in midair as well, as Straight Lunge loses much of its power and travel distance, KO Uppercut becomes much weaker and blockable, and Slip Counter loses its intangibility. His extremely weak aerial game also returns, in spite of its niche uses, which makes him very susceptible to platform camping, projectiles, or even air-to-air scenarios due to being unable to properly handle them, a situation further worsened by his lackluster jump height. Finally, his average stature compared to the rest of the cast and lack of disjoints give him a notable range problem, which, when combined with his low overall shieldstun outside of down-angled forward smash and sweetspotted up smash, force him to play a linear, risky neutral game, while his high fall speed contributes to his vulnerability to combos, despite granting him decent survivability for a lightweight fighter.
To compensate for his strong ground game, however, Little Mac packs glaring weaknesses, much of which have also been retained from the previous game. Despite Little Mac's buffed recovery, it remains one of the worst among the roster due to low double-jump height, being allowed only one Jolt Haymaker per airtime (which doesn't refresh if Mac is put into hitstun, in addition to its below-average distance), and Rising Uppercut's pitiful travel distance in the air. His other special moves are weakened in midair as well, as Straight Lunge loses much of its power and travel distance, KO Uppercut becomes much weaker and blockable, and Slip Counter loses its intangibility. His extremely weak aerial game also returns, in spite of its niche uses, which makes him very susceptible to platform camping, projectiles, or even air-to-air scenarios due to being unable to properly handle them, a situation further worsened by his lackluster jump height. Finally, his average stature compared to the rest of the cast and lack of disjoints give him a notable range problem, which, when combined with his low overall shieldstun outside of down-angled forward smash and sweetspotted up smash, force him to play a linear, risky neutral game, while his high fall speed contributes to his vulnerability to combos, despite granting him decent survivability for a lightweight fighter.
Due to Little Mac's extremely polarized nature, he is not a very popular tournament pick. Despite this, he does have a few dedicated players in the likes of {{Sm|Peanut}}, {{Sm|Tarakotori}}, {{Sm|Alternis}}, and {{Sm|Gaia}}.
Due to Little Mac's extremely polarized nature, he is not a very popular tournament pick. Despite this, he does have a few dedicated players in the likes of {{Sm|Peanut}}, {{Sm|Tarakotori}}, {{Sm|Alternis}}, and {{Sm|Gaia}}.