King K. Rool (SSBU)/Up throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→Update History) |
No edit summary |
||
Line 27: | Line 27: | ||
==Throw Data== | ==Throw Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{HitboxTableTitle|Throw| | {{HitboxTableTitle|Throw|12}} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|id=0 | |id=0 | ||
Line 35: | Line 35: | ||
|bk=85 | |bk=85 | ||
|ks=44 | |ks=44 | ||
|fkv=0 | |||
|sfx=Heavy | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |fkv=0 | ||
|sfx=Heavy | |sfx=Heavy | ||
Line 42: | Line 54: | ||
==Timing== | ==Timing== | ||
During frame 47, the move inflicts 20 frames of [[hitlag]] to both King K. Rool and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
|1-48 | |1-48 | ||
|- | |- | ||
!Throw | !Air transition | ||
|11 | |||
|- | |||
!Throw release | |||
|48 | |48 | ||
|- | |- | ||
Line 59: | Line 72: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=47|e=LagThrowS}}{{FrameStrip|t=Lag|c=38|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=10}} | |||
|- | |- | ||
| | {{FrameStrip|t=Invincible|c=10|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=38|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=47}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}} | ||
{{MvSubNavKingKRool|g=SSBU}} | {{MvSubNavKingKRool|g=SSBU}} |