King K. Rool (SSBU)/Up throw: Difference between revisions

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==Throw Data==
==Throw Data==
{{UltimateThrowTableHeader}}
{{UltimateThrowTableHeader}}
{{HitboxTableTitle|Throw|42}}
{{HitboxTableTitle|Throw|12}}
{{UltimateThrowTableRow
{{UltimateThrowTableRow
|id=0
|id=0
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|bk=85
|bk=85
|ks=44
|ks=44
|fkv=0
|sfx=Heavy
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|fkv=0
|sfx=Heavy
|sfx=Heavy
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==Timing==
==Timing==
===Properties===
During frame 47, the move inflicts 20 frames of [[hitlag]] to both King K. Rool and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
*King K. Rool becomes airborne on frame 11.
*During frame 47, the move inflicts 20 frames of [[hitlag]] to both King K. Rool and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
{|class="wikitable"
{|class="wikitable"
!Invincibility
!Invincibility
|1-48
|1-48
|-
|-
!Throw Release
!Air transition
|11
|-
!Throw release
|48
|48
|-
|-
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|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
|'''Throw Release {{FrameStrip|t=Lag|c=47|e=LagThrowS}}{{FrameStrip|t=Lag|c=38|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Lag|c=47|e=LagThrowS}}{{FrameStrip|t=Lag|c=38|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=10}}
|-
|-
|'''Throw Invincibility''' {{FrameStrip|t=Invincible|c=48}}{{FrameStrip|t=Vulnerable|c=47}}
{{FrameStrip|t=Invincible|c=10|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=38|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=47}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}}


{{MvSubNavKingKRool|g=SSBU}}
{{MvSubNavKingKRool|g=SSBU}}