Screen KO: Difference between revisions

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With strong knockback yells being scrapped and unused in ''Brawl'', characters now either use their regular pain yells or remain silent when they hit the screen.
With strong knockback yells being scrapped and unused in ''Brawl'', characters now either use their regular pain yells or remain silent when they hit the screen.


===In ''[[SSB4]]''===
===In ''[[SSB4|Sm4sh]]''===
[[File:Cloud (Advent Children) Screen KO.jpg|thumb|{{SSB4|Cloud}} getting Screen KO'd in {{forwiiu}}.]]
[[File:Cloud (Advent Children) Screen KO.jpg|thumb|{{SSB4|Cloud}} getting Screen KO'd in {{forwiiu}}.]]
In ''SSB4'', instead of using their tumbling animation, every character now uses a unique Screen KO animation depicting them flying towards the screen, hitting it face-first, then staying in place briefly before sliding down. Due to this new separate animation, several characters pose during their Screen KOs in a manner referencing their series, such as {{SSB4|Kirby}} reusing a pose from ''Kirby: Triple Deluxe'', {{SSB4|Cloud}} using a pose similar to his official render, and {{SSB4|Shulk}} hitting the screen with his back in order for the [[Monado]] to be visible. Characters who share the same base model tend to share the same Screen KO poses, such as {{SSB4|Ness}} and {{SSB4|Lucas}}. While ''Smash 4'' re-added strong knockback yells that were absent in ''Brawl'', Screen KO'd characters in ''SSB4'' no longer make any vocal sounds when they hit the screen, and instead, a comical "thud" sound effect is played.
In ''SSB4'', instead of using their tumbling animation, every character now uses a unique Screen KO animation depicting them flying towards the screen, hitting it face-first, then staying in place briefly before sliding down. Due to this new separate animation, several characters pose during their Screen KOs in a manner referencing their series, such as {{SSB4|Kirby}} reusing a pose from ''Kirby: Triple Deluxe'', {{SSB4|Cloud}} using a pose similar to his official render, and {{SSB4|Shulk}} hitting the screen with his back in order for the [[Monado]] to be visible. Characters who share the same base model tend to share the same Screen KO poses, such as {{SSB4|Ness}} and {{SSB4|Lucas}}. While ''Smash 4'' re-added strong knockback yells that were absent in ''Brawl'', Screen KO'd characters in ''SSB4'' no longer make any vocal sounds when they hit the screen, and instead, a comical "thud" sound effect is played.


As a direct result of the new Screen KO's "pause", Screen KOs now take a very slight amount of more time to resolve than a Star KO, which is seemingly a change made to not affecting gameplay as much compared to ''Melee'' or ''Brawl''. Furthermore, Screen KOs and Star KOs are both disabled during the [[Match timer#Final countdown timer|final five seconds of a match]] and [[Sudden Death]] — characters will simply create the usual colorful blast after crossing the blast line. Blast KOs can still occur even if the match has no [[Match timer|time limit]] or if it is in an early part of a [[time]]d match.
As a direct result of the new Screen KO's "pause", Screen KOs now take a very slight amount of more time to resolve than a Star KO, which is seemingly a change made to not affecting gameplay as much compared to ''Melee'' or ''Brawl''. Furthermore, Screen KOs and Star KOs are both disabled during the [[Match timer#Final countdown timer|final five seconds of a match]] and [[Sudden Death]] — characters will simply create the usual colorful blast after crossing the blast line. Blast KOs can still occur even if the match has no [[Match timer|time]] or if it is in an early part of a [[time]]d match.


Several characters have different Screen KOs between both versions. The maximum amount of characters that can be Screen KO'd at one time is three. If the 3D slider is turned on in the ''Nintendo 3DS'' version, the stage's field of view will momentarily "flatten" during a Screen KO while the KO'd character appears at the forefront, slightly protruding from the screen.
Several characters have different Screen KOs between both versions. The maximum amount of characters that can be Screen KO'd at one time is three. If the 3D slider is turned on in the ''Nintendo 3DS'' version, the stage's field of view will momentarily "flatten" during a Screen KO while the KO'd character appears at the forefront, slightly protruding from the screen.


In {{forwiiu}}, Screen KOs are disabled on [[Super Mario Maker]], [[Jungle Hijinxs]] (normal form only), [[Flat Zone X]], {{b|Duck Hunt|stage}}, [[Wii Fit Studio]], [[Pac-Land]], and [[Umbra Clock Tower]], and players instead are either Blast KO'd or Star KO'd on these stages. Screen KOs are available in all stages except Super Mario Maker and Umbra Clock Tower in {{for3ds}}.
In {{forwiiu}}, Screen KOs are disabled on [[Super Mario Maker]], [[Jungle Hijinxs]] (normal form only), [[Flat Zone X]], {{b|Duck Hunt (stage)|Duck Hunt}}, [[Wii Fit Studio]], [[Pac-Land]], and [[Umbra Clock Tower]], and players instead are either Blast KO'd or Star KO'd on these stages. Screen KOs are available in all stages except Super Mario Maker and Umbra Clock Tower in {{for3ds}}.


===In ''[[Ultimate]]''===
===In ''[[Ultimate]]''===