Conditions: Difference between revisions
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(Something interesting I noticed.) |
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* '''Sleep Status''': Affected fighters will suddenly fall asleep. | * '''Sleep Status''': Affected fighters will suddenly fall asleep. | ||
===Hazards=== | ===Hazards=== | ||
* '''Hazard: Heavy Wind''': Wind will be present either periodically or constantly, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped; the effect can be lessened if a spirit with Strong-Wind Resist is equipped. Items will also be carried by the wind. | * '''Hazard: Heavy Wind''': Wind will be present either periodically or constantly, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped; the effect can be lessened if a spirit with Strong-Wind Resist is equipped. Items will also be carried by the wind. | ||
* '''Hazard: Low/High Gravity''': Gravity will be reduced/increased and all fighters will jump higher/lower and fall slower/faster. The player will be unaffected if they equip a spirit with Gravity-Change Immunity. | * '''Hazard: Low/High Gravity''': Gravity will be reduced/increased and all fighters will jump higher/lower and fall slower/faster. The player will be unaffected if they equip a spirit with Gravity-Change Immunity. | ||
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====Floors==== | ====Floors==== | ||
* '''Hazard: Lava Floor''': The floor is overlaid with lava and when touched, the player gets launched with fire damage, which can be reduced or nullified with certain Hazard Skills. | * '''Hazard: Lava Floor''': The floor is overlaid with lava and when touched, the player gets launched with fire damage, which can be reduced or nullified with certain Hazard Skills. | ||
* '''Hazard: Zap Floor''': The floor has a metal surface and when touched, the player gets launched with electric hitstun. A spirit with the Zap-Floor Immunity skill will nullify this effect. | * '''Hazard: Zap Floor''': The floor has a metal surface and when touched, the player gets launched with electric hitstun. A spirit with the Zap-Floor Immunity skill will nullify this effect. |