Crouch cancel: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Tag: Mobile edit
m (Text replacement - "== ([^=])" to "== $1")
Line 6: Line 6:


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
In the original ''Super Smash Bros.'', crouch canceling reduces the amount of knockback and hitlag dealt to the opponent to 0.67x its normal amount. While the opponent suffers from 0.67x hitlag, the attacker still goes through their normal amount of hitlag, resulting in the opponent going into hitstun while the attacker is still in hitlag.  
In the original ''Super Smash Bros.'', crouch canceling reduces the amount of knockback and hitlag dealt to the opponent to 0.67x its normal amount. While the opponent suffers from 0.67x hitlag, the attacker still goes through their normal amount of hitlag, resulting in the opponent going into hitstun while the attacker is still in hitlag.  


Line 18: Line 17:


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
In ''Super Smash Bros. Melee'', Crouch canceling functions in the same way as the previous game on paper, with crouching reducing the amount of knockback and hitlag dealt to the opponent to 0.67x its normal value. However, there are multiple universal changes in ''Melee'' which make Crouch Canceling a far more potent tool than in the previous game.
In ''Super Smash Bros. Melee'', Crouch canceling functions in the same way as the previous game on paper, with crouching reducing the amount of knockback and hitlag dealt to the opponent to 0.67x its normal value. However, there are multiple universal changes in ''Melee'' which make Crouch Canceling a far more potent tool than in the previous game.