Pichu (SSBM): Difference between revisions
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====Attributes==== | ====Attributes==== | ||
*{{buff|Pichu can [[wall jump]], aiding its recovery.}} | *{{buff|Pichu can [[wall jump]], aiding its recovery.}} | ||
*{{nerf|All of Pichu's [[electric]]al attacks inflict [[recoil damage]].}} | *{{nerf|All of Pichu's [[electric]]al attacks and [[special move]]s inflict [[recoil damage]].}} | ||
*{{nerf|Pichu | *{{nerf|Pichu [[run]]s slower than Pikachu (1.8 → 1.72).}} | ||
*{{nerf|Pichu's | *{{nerf|Pichu's [[fast fall]] speed is lower (2.7 → 2.5).}} | ||
*{{change|Pichu's traction is higher than Pikachu's (0.09 → 0.1). This makes it easier for Pichu to punish out of shield but it also gives Pichu a shorter [[wavedash]].}} | *{{change|Pichu's [[traction]] is higher than Pikachu's (0.09 → 0.1). This makes it easier for Pichu to punish out of shield but it also gives Pichu a shorter [[wavedash]].}} | ||
*{{nerf|Pichu is | *{{nerf|Pichu is catastrophically [[Weight|lighter]] than Pikachu (80 → 55), giving it a drastically lower survivability.}} | ||
*{{buff|Pichu's [[roll]]s go slightly further than Pikachu's.}} | *{{buff|Pichu's [[roll]]s go slightly further than Pikachu's.}} | ||
*{{change|Pichu is slightly smaller than Pikachu, reducing its range and hurtbox.}} | *{{change|Pichu is slightly smaller than Pikachu, reducing its range and hurtbox.}} | ||
====Ground attacks==== | ====Ground attacks==== | ||
*{{nerf|Pichu's jab, forward and down | *{{nerf|Pichu's [[jab]], [[forward tilt|forward]] and [[down tilt]]s have shorter reach than Pikachu's.}} | ||
*{{nerf|All three of Pichu's smash | *{{nerf|All three of Pichu's [[smash attack]]s deal less damage and have less reach than Pikachu's.}} | ||
*[[Up tilt]]: | *[[Up tilt]]: | ||
**{{buff|Up tilt becomes significantly more disjointed than Pikachu's from the fourth active frame onwards.}} | **{{buff|Up tilt becomes significantly more disjointed than Pikachu's from the fourth active frame onwards.}} | ||
**{{nerf| | **{{nerf|It always deals lower damage (7%/6% → 6%) and has lower knockback (45 (base)/124 (scaling) → 25/120).}} | ||
*[[Forward smash]]: | *[[Forward smash]]: | ||
**{{nerf|Forward smash strikes multiple times instead of once, and can therefore be [[SDI]]'d out of before the final blow connects.}} | **{{nerf|Forward smash strikes multiple times instead of once, and can therefore be [[SDI]]'d out of before the final blow connects.}} | ||
**{{nerf| | **{{nerf|It is a multi hitting move making it far less reliable than Pikachu's. It also deals less damage (21% (early), 19% (mid), 18% (late) → 2% (hits 1-5), 6% (hit 6), 14% (total)).}} | ||
**{{change|The final hit | **{{change|The final hit has increased knockback values (25 (base)/92 (scaling) → 90/140). Combined with the lower damage value, this results in the move's knockback being more base-heavy, improving its KO potential near the horizontal blastline, while worsening its KO potential from further away.}} | ||
**{{nerf|It causes recoil damage (2%).}} | |||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{change| | **{{change|Up smash is completely different; it hits the opponent with its head. Similar to {{SSBM|Mario}} and his clones.}} | ||
**{{buff| | **{{buff|Its sweetspot has a much larger hitbox than Pikachu's (2u/3.2u/4.8u → 5.6u).}} | ||
**{{nerf| | **{{nerf|It has more startup lag with a shorter duration due to it lacking a late hit (frames 8-17 → 9-11). It also deals less damage than Pikachu's clean hit (19%/18%/17% → 16%) and knockback (40 (base)/110/100 (scaling) → (50/40)/105).}} | ||
*[[Down smash]]: | *[[Down smash]]: | ||
**{{buff| | **{{buff|Down smash is more reliable due to consisting of a single hit and it is a semi spike (70° → 160°, sending opponents behind it, like the first hit of Ganondorf's down smash). It also has intangibility on frames 7-10 and it deals more damage than the final hit of Pikachu's down smash (3% → 13%) making it stronger despite its decreased knockback (70 (base)/170 (scaling) → 30/70).}} | ||
**{{change| | **{{change|It has one hit and it's non-electrical.}} | ||
**{{nerf| | **{{nerf|Its different angle has removed its combo potential. It also deals slightly less damage than Pikachu's (13.83% → 13%).}} | ||
====Aerial attacks==== | ====Aerial attacks==== | ||
*{{ | *[[Neutral aerial]]: | ||
*[[Back aerial]]:{{nerf| | **{{buff|Neutral aerial has less landing lag (15 → 12).}} | ||
*[[Forward aerial]]: | |||
**{{buff|It has less landing lag (12 → 9).}} | |||
**{{nerf|It causes recoil damage (4% (1% per hit)).}} | |||
*[[Back aerial]]: | |||
**{{nerf|Back aerial always deals lower damage (12%/9% → 9%).}} | |||
**{{buff|It has significantly less landing lag (30 → 18).}} | |||
*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{nerf| | **{{nerf|Up aerial has a consistent angle throughout the entire attack (80°/0°/120° → 80°), slightly improving its combo ability against fast-fallers, but entirely removing its gimping ability due to not being able to [[semi-spike]].}} | ||
**{{nerf| | **{{nerf|It has slightly more start-up (frame 3 → 4).}} | ||
***{{buff|However, its total duration remains unchanged, giving it less ending lag.}} | |||
**{{buff|It has a slightly longer initial auto-cancel window (frames 1-2 → 1-3).}} | |||
**{{buff|It has significantly less landing lag (26 → 18).}} | |||
*[[Down aerial]]: | |||
**{{buff|Down aerial has significantly less landing lag (40 → 26).}} | |||
**{{nerf|It causes recoil damage (1% (aerial hitbox), 1% (landing), total: 2%).}} | |||
====Grabs and throws==== | ====Grabs and throws==== | ||
*{{buff|Grab range is slightly longer than Pikachu's, although it is still one of the shortest in the game.}} | *{{buff|[[Grab]] range is slightly longer than Pikachu's, although it is still one of the shortest in the game.}} | ||
*{{nerf|[[Pummel]] and [[forward throw]] cause recoil damage (1%).}} | |||
====Special moves==== | ====Special moves==== | ||
*[[Thunder Jolt]]: | |||
**{{nerf|Thunder Jolt causes recoil damage (1%).}} | |||
*[[Skull Bash]]: | *[[Skull Bash]]: | ||
**{{buff|Skull Bash can be charged for a longer period of time, is more powerful when fully charged, and travels a longer distance than Pikachu's.}} | **{{buff|Skull Bash can be charged for a longer period of time, is more powerful when fully charged, and travels a longer distance than Pikachu's.}} | ||
**{{nerf| | ***{{buff|It deals much more damage when fully charged (29% → 39%).}} | ||
**{{nerf|It has more ending lag than Pikachu's.}} | |||
**{{nerf|It causes recoil damage (1%).}} | |||
*[[Agility]]: | *[[Agility]]: | ||
**{{nerf|Pichu's [[Agility]] is slower than Pikachu's [[Quick Attack]], cannot travel as far, and inflicts neither damage nor knockback.}} | **{{nerf|Pichu's [[Agility]] is slower than Pikachu's [[Quick Attack]], cannot travel as far, and inflicts neither damage nor knockback.}} | ||
**{{buff| | **{{buff|It can go in more directions than Quick Attack.}} | ||
**{{nerf|It causes recoil damage (1% (first zip), 3% (second zip), total: 4%).}} | |||
*{{b|Thunder|Pokémon}}: | *{{b|Thunder|Pokémon}}: | ||
**{{nerf|Thunder does less damage than Pikachu's and is a multi-hit move (hitting up to 4 times), allowing opponents to [[Smash DI]] out of the move.}} | **{{nerf|Thunder's lightning bolt does less damage than Pikachu's and is a multi-hit move (hitting up to 4 times), allowing opponents to [[Smash DI]] out of the move.}} | ||
**{{change| | **{{change|Its lightning bolt has a vertical knockback angle unlike Pikachu's.}} | ||
**{{nerf|Thunder's discharge causes recoil damage (3%).}} | |||
==Moveset== | ==Moveset== |