Pichu (SSBM): Difference between revisions

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====Attributes====
====Attributes====
*{{buff|Pichu can [[wall jump]], aiding its recovery.}}
*{{buff|Pichu can [[wall jump]], aiding its recovery.}}
*{{nerf|All of Pichu's [[electric]]al attacks inflict [[recoil damage]].}}
*{{nerf|All of Pichu's [[electric]]al attacks and [[special move]]s inflict [[recoil damage]].}}
*{{nerf|Pichu runs slower than Pikachu (1.8 → 1.72).}}
*{{nerf|Pichu [[run]]s slower than Pikachu (1.8 → 1.72).}}
*{{nerf|Pichu's fastfall speed is lower (2.7 → 2.5).}}
*{{nerf|Pichu's [[fast fall]] speed is lower (2.7 → 2.5).}}
*{{change|Pichu's traction is higher than Pikachu's (0.09 → 0.1). This makes it easier for Pichu to punish out of shield but it also gives Pichu a shorter [[wavedash]].}}
*{{change|Pichu's [[traction]] is higher than Pikachu's (0.09 → 0.1). This makes it easier for Pichu to punish out of shield but it also gives Pichu a shorter [[wavedash]].}}
*{{nerf|Pichu is significantly lighter than Pikachu (80 → 55), giving it a much lower survivability.}}
*{{nerf|Pichu is catastrophically [[Weight|lighter]] than Pikachu (80 → 55), giving it a drastically lower survivability.}}
*{{buff|Pichu's [[roll]]s go slightly further than Pikachu's.}}
*{{buff|Pichu's [[roll]]s go slightly further than Pikachu's.}}
*{{change|Pichu is slightly smaller than Pikachu, reducing its range and hurtbox.}}
*{{change|Pichu is slightly smaller than Pikachu, reducing its range and hurtbox.}}


====Ground attacks====
====Ground attacks====
*{{nerf|Pichu's jab, forward and down tilts have shorter reach than Pikachu's.}}
*{{nerf|Pichu's [[jab]], [[forward tilt|forward]] and [[down tilt]]s have shorter reach than Pikachu's.}}
*{{nerf|All three of Pichu's smash attacks deal less damage and have less reach than Pikachu's.}}
*{{nerf|All three of Pichu's [[smash attack]]s deal less damage and have less reach than Pikachu's.}}
*[[Up tilt]]:
*[[Up tilt]]:
**{{buff|Up tilt becomes significantly more disjointed than Pikachu's from the fourth active frame onwards.}}
**{{buff|Up tilt becomes significantly more disjointed than Pikachu's from the fourth active frame onwards.}}
**{{nerf|Up-tilt deals less damage (7%/6% → 6%) and has lower knockback (45 (base)/124 (scaling) → 25/120).}}
**{{nerf|It always deals lower damage (7%/6% → 6%) and has lower knockback (45 (base)/124 (scaling) → 25/120).}}
*[[Forward smash]]:
*[[Forward smash]]:
**{{nerf|Forward smash strikes multiple times instead of once, and can therefore be [[SDI]]'d out of before the final blow connects.}}
**{{nerf|Forward smash strikes multiple times instead of once, and can therefore be [[SDI]]'d out of before the final blow connects.}}
**{{nerf|Forward smash is a multi hitting move making it far less reliable than Pikachu's. It also deals less damage (21% (early), 19% (mid), 18% (late) → 2% (hits 1-5), 6% (hit 6), 14% (total)).}}
**{{nerf|It is a multi hitting move making it far less reliable than Pikachu's. It also deals less damage (21% (early), 19% (mid), 18% (late) → 2% (hits 1-5), 6% (hit 6), 14% (total)).}}
**{{change|The final hit of Pichu's forward smash has increased knockback values (25 (base)/92 (scaling) → 90/140). Combined with the lower damage value, this results in the move's knockback being more base-heavy, improving its KO potential near the horizontal blastline, while worsening its KO potential from further away.}}
**{{change|The final hit has increased knockback values (25 (base)/92 (scaling) → 90/140). Combined with the lower damage value, this results in the move's knockback being more base-heavy, improving its KO potential near the horizontal blastline, while worsening its KO potential from further away.}}
**{{nerf|It causes recoil damage (2%).}}
*[[Up smash]]:
*[[Up smash]]:
**{{change|Pichu's up smash is completely different; it hits the opponent with its head. Similar to the Mario Brothers.}}
**{{change|Up smash is completely different; it hits the opponent with its head. Similar to {{SSBM|Mario}} and his clones.}}
**{{buff|Up smash's sweetspot has a much larger hitbox than Pikachu's (2u/3.2u/4.8u → 5.6u).}}
**{{buff|Its sweetspot has a much larger hitbox than Pikachu's (2u/3.2u/4.8u → 5.6u).}}
**{{nerf|Up smash has more startup lag with a shorter duration due to it lacking a late hit (frames 8-17 → 9-11). It also deals less damage than Pikachu's clean hit (19%/18%/17% → 16%) and knockback (40 (base)/110/100 (scaling) → (50/40)/105).}}
**{{nerf|It has more startup lag with a shorter duration due to it lacking a late hit (frames 8-17 → 9-11). It also deals less damage than Pikachu's clean hit (19%/18%/17% → 16%) and knockback (40 (base)/110/100 (scaling) → (50/40)/105).}}
*[[Down smash]]:
*[[Down smash]]:
**{{buff|Pichu's down smash is more reliable due to consisting of a single hit and it is a semi spike (70° → 160°, sending opponents behind it, like the first hit of Ganondorf's down smash). It also has intangibility on frames 7-10 and it deals more damage than the final hit of Pikachu's down smash (3% → 13%) making it stronger despite its decreased knockback (70 (base)/170 (scaling) → 30/70).}}
**{{buff|Down smash is more reliable due to consisting of a single hit and it is a semi spike (70° → 160°, sending opponents behind it, like the first hit of Ganondorf's down smash). It also has intangibility on frames 7-10 and it deals more damage than the final hit of Pikachu's down smash (3% → 13%) making it stronger despite its decreased knockback (70 (base)/170 (scaling) → 30/70).}}
**{{change|Pichu's down smash has one hit and it's non-electrical.}}
**{{change|It has one hit and it's non-electrical.}}
**{{nerf|Down smash's new angle has removed its combo potential. It also deals slightly less damage than Pikachu's (13.83% → 13%).}}
**{{nerf|Its different angle has removed its combo potential. It also deals slightly less damage than Pikachu's (13.83% → 13%).}}


====Aerial attacks====
====Aerial attacks====
*{{nerf|Forward aerial deals more recoil damage than its other attacks.}}
*[[Neutral aerial]]:
*[[Back aerial]]:{{nerf|Pichu's back aerial deals less damage (12% → 9%).}}
**{{buff|Neutral aerial has less landing lag (15 → 12).}}
*[[Forward aerial]]:
**{{buff|It has less landing lag (12 → 9).}}
**{{nerf|It causes recoil damage (4% (1% per hit)).}}
*[[Back aerial]]:
**{{nerf|Back aerial always deals lower damage (12%/9% → 9%).}}
**{{buff|It has significantly less landing lag (30 → 18).}}
*[[Up aerial]]:
*[[Up aerial]]:
**{{nerf|Pichu's up aerial has a consistent angle throughout the entire attack (80°/0°/120° → 80°), slightly improving its combo ability against fast-fallers, but entirely removing its gimping ability due to not being able to [[semi-spike]].}}  
**{{nerf|Up aerial has a consistent angle throughout the entire attack (80°/0°/120° → 80°), slightly improving its combo ability against fast-fallers, but entirely removing its gimping ability due to not being able to [[semi-spike]].}}
**{{nerf|Pichu's up aerial has slightly more start-up (frame 3 → 4).}}      
**{{nerf|It has slightly more start-up (frame 3 → 4).}}
***{{buff|However, its total duration remains unchanged, giving it less ending lag.}}
**{{buff|It has a slightly longer initial auto-cancel window (frames 1-2 → 1-3).}}
**{{buff|It has significantly less landing lag (26 → 18).}}
*[[Down aerial]]:
**{{buff|Down aerial has significantly less landing lag (40 → 26).}}
**{{nerf|It causes recoil damage (1% (aerial hitbox), 1% (landing), total: 2%).}}


====Grabs and throws====
====Grabs and throws====
*{{buff|Grab range is slightly longer than Pikachu's, although it is still one of the shortest in the game.}}
*{{buff|[[Grab]] range is slightly longer than Pikachu's, although it is still one of the shortest in the game.}}
*{{nerf|[[Pummel]] and [[forward throw]] cause recoil damage (1%).}}


====Special moves====
====Special moves====
*[[Thunder Jolt]]:
**{{nerf|Thunder Jolt causes recoil damage (1%).}}
*[[Skull Bash]]:
*[[Skull Bash]]:
**{{buff|Skull Bash can be charged for a longer period of time, is more powerful when fully charged, and travels a longer distance than Pikachu's.}}
**{{buff|Skull Bash can be charged for a longer period of time, is more powerful when fully charged, and travels a longer distance than Pikachu's.}}
**{{nerf|Skull Bash has more ending lag than Pikachu's.}}
***{{buff|It deals much more damage when fully charged (29% → 39%).}}
**{{nerf|It has more ending lag than Pikachu's.}}
**{{nerf|It causes recoil damage (1%).}}
*[[Agility]]:
*[[Agility]]:
**{{nerf|Pichu's [[Agility]] is slower than Pikachu's [[Quick Attack]], cannot travel as far, and inflicts neither damage nor knockback.}}
**{{nerf|Pichu's [[Agility]] is slower than Pikachu's [[Quick Attack]], cannot travel as far, and inflicts neither damage nor knockback.}}
**{{buff|Pichu's Agility can go in more directions than Pikachu's Quick Attack.}}
**{{buff|It can go in more directions than Quick Attack.}}
**{{nerf|It causes recoil damage (1% (first zip), 3% (second zip), total: 4%).}}
*{{b|Thunder|Pokémon}}:
*{{b|Thunder|Pokémon}}:
**{{nerf|Thunder does less damage than Pikachu's and is a multi-hit move (hitting up to 4 times), allowing opponents to [[Smash DI]] out of the move.}}
**{{nerf|Thunder's lightning bolt does less damage than Pikachu's and is a multi-hit move (hitting up to 4 times), allowing opponents to [[Smash DI]] out of the move.}}
**{{change|Thunder has a vertical knockback angle unlike Pikachu's.}}
**{{change|Its lightning bolt has a vertical knockback angle unlike Pikachu's.}}
**{{nerf|Thunder's discharge causes recoil damage (3%).}}


==Moveset==
==Moveset==