Zero Suit Samus (SSB4): Difference between revisions

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Tag: Mobile edit
(→‎Aerial attacks: It was my fault for not removing the original combined point initially. I must have forgotten.)
Line 148: Line 148:
**{{nerf|The thigh hitbox has been removed on both hits.}}
**{{nerf|The thigh hitbox has been removed on both hits.}}
*Hit 1:
*Hit 1:
**{{nerf|The first hit has a shorter duration (frames 6-9 → 6-7).}}
**{{nerf|The first hit deals less damage (6% → 5%).}}
**{{change|The first hit has more base knockback but less knockback scaling (35 (base), 70 (scaling) → 50/50).}}  
**{{change|The first hit has more base knockback but less knockback scaling (35 (base), 70 (scaling) → 50/50).}}  
***{{buff|This allows it to connect more reliably into the second hit at higher percents, especially when combined with Zero Suit Samus' greater aerial mobility.}}
***{{buff|This allows it to connect more reliably into the second hit at higher percents, especially when combined with Zero Suit Samus' greater aerial mobility.}}
***{{nerf|However, this does also remove forward aerial's ability to lock and trip at lower percents.}}
***{{nerf|However, this does also remove forward aerial's ability to lock and trip at lower percents.}}
**{{nerf|Forward aerial's first hit deals less damage (6% → 5%) and has a shorter duration (frames 6-9 → 6-7).}}
*Hit 2:
*Hit 2:
**{{nerf|The second hit has a shorter duration, due to it no longer having a late hit (frames 16-17 (clean)/18-20 (late) → 16-17).}}  
**{{nerf|The second hit has a shorter duration, due to it no longer having a late hit (frames 16-17 (clean)/18-20 (late) → 16-17).}}