Zero Suit Samus (SSB4): Difference between revisions
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SacredFire37 (talk | contribs) No edit summary Tag: Mobile edit |
SuperSqank (talk | contribs) (→Aerial attacks: It was my fault for not removing the original combined point initially. I must have forgotten.) |
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**{{nerf|The thigh hitbox has been removed on both hits.}} | **{{nerf|The thigh hitbox has been removed on both hits.}} | ||
*Hit 1: | *Hit 1: | ||
**{{nerf|The first hit has a shorter duration (frames 6-9 → 6-7).}} | |||
**{{nerf|The first hit deals less damage (6% → 5%).}} | |||
**{{change|The first hit has more base knockback but less knockback scaling (35 (base), 70 (scaling) → 50/50).}} | **{{change|The first hit has more base knockback but less knockback scaling (35 (base), 70 (scaling) → 50/50).}} | ||
***{{buff|This allows it to connect more reliably into the second hit at higher percents, especially when combined with Zero Suit Samus' greater aerial mobility.}} | ***{{buff|This allows it to connect more reliably into the second hit at higher percents, especially when combined with Zero Suit Samus' greater aerial mobility.}} | ||
***{{nerf|However, this does also remove forward aerial's ability to lock and trip at lower percents.}} | ***{{nerf|However, this does also remove forward aerial's ability to lock and trip at lower percents.}} | ||
*Hit 2: | *Hit 2: | ||
**{{nerf|The second hit has a shorter duration, due to it no longer having a late hit (frames 16-17 (clean)/18-20 (late) → 16-17).}} | **{{nerf|The second hit has a shorter duration, due to it no longer having a late hit (frames 16-17 (clean)/18-20 (late) → 16-17).}} |