Ike (SSBU)/Up special: Difference between revisions
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[[File:IkeAetherFallingSSBU.gif|thumb|270px|Hitbox visualization showing Ike's up special, Aether, when falling.]] | [[File:IkeAetherFallingSSBU.gif|thumb|270px|Hitbox visualization showing Ike's up special, Aether, when falling.]] | ||
[[File:IkeAetherLandingSSBU.gif|thumb|270px|Hitbox visualization showing Ike's up special, Aether, when landing.]] | [[File:IkeAetherLandingSSBU.gif|thumb|270px|Hitbox visualization showing Ike's up special, Aether, when landing.]] | ||
{{ | {{technical data|Hitbox & Timing}} | ||
==Overview== | ==Overview== | ||
Ike swings the sword upward, spins midair, and descends to the ground. This move makes it an effective [[out of shield]] option due to the [[super armor]] and [[KO]] potential prior to patch 8.0.0 buff to Aether. This move can also meteor opponents when Ike descends which can be used for [[gimp]]s or last stock situations due to KOing the opponents first. Like every super armor move, this will be grabbed out of which can be situational for this move. | Ike swings the sword upward, spins midair, and descends to the ground. This move makes it an effective [[out of shield]] option due to the [[super armor]] and [[KO]] potential prior to patch 8.0.0 buff to Aether. This move can also meteor opponents when Ike descends which can be used for [[gimp]]s or last stock situations due to KOing the opponents first. Like every super armor move, this will be grabbed out of which can be situational for this move. |