Dragonic Reverse: Difference between revisions

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The Dragonic Reverse is an extremely hard technique to master due to the timing and execution involved, but there are many applications to this technique. Most of its applications are the same as the [[wavedash]] in ''Melee''. As Yoshi is essentially performing an instant soft landing (which is only 2 frames) while also sliding, it is possible to perform anything out of it, including all of Yoshi's ground moves, shield/grab or jump. It is also possible to quickly dodge attacks with it, then counterattack, which is much faster to perform than a roll or a dash back.  
The Dragonic Reverse is an extremely hard technique to master due to the timing and execution involved, but there are many applications to this technique. Most of its applications are the same as the [[wavedash]] in ''Melee''. As Yoshi is essentially performing an instant soft landing (which is only 2 frames) while also sliding, it is possible to perform anything out of it, including all of Yoshi's ground moves, shield/grab or jump. It is also possible to quickly dodge attacks with it, then counterattack, which is much faster to perform than a roll or a dash back.  


==Yoshi Triple Jump==
==Yoshi's Triple Jump==
The Dragonic Reverse can only be performed with aerials and not with an air dodge. This is because if Yoshi double jump and air dodges close enough to the ground, he will not land. If Yoshi does perform an air dodge instead of an aerial in situations where he would get a Dragonic Reverse, Yoshi will instead gain an additional double jump despite already using his double jump.
The Dragonic Reverse can only be performed with aerials and not with an air dodge. This is because if Yoshi double jump and air dodges close enough to the ground, he will not land. If Yoshi does perform an air dodge instead of an aerial in situations where he would get a Dragonic Reverse, Yoshi will instead gain an additional double jump despite already using his double jump.


Triple jumping is overall much more situational and risky but it can be used in order to catch opponents recovering high or to simply give Yoshi more mobility options in the air. Yoshi can use his second double jump at any time and he can even use it close to the ground to give himself another triple jump, which he can do as many times as he likes. This overall makes the trick similar to a [[Second Jump Recovery]] except that the trick is easier, more practical and more applicable to utilise than other character's SJRs, making it more useful than most characters SJRs overall.  
Triple jumping is overall much more situational and risky but it can be used in order to catch opponents recovering high or to simply give Yoshi more mobility options in the air. Yoshi can use his second double jump at any time and he can even use it close to the ground to give himself another triple jump, which he can do as many times as he likes. This overall makes the trick similar to a [[Second Jump Recovery]] except that the trick is easier, more practical and more applicable to utilise than other character's SJRs, making it more useful than most characters SJRs overall.


==External links==
==External links==