Donkey Kong (SSB): Difference between revisions

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'''Donkey Kong''' ({{ja|ドンキーコング|Donkī Kongu}}, ''Donkey Kong''), written as '''DK''', is a [[starter character]] in ''[[Super Smash Bros.]]'' He has slow, yet powerful attacks, like his trademark move: the [[Giant Punch]]. Due to this, his archetype has also inspired the archetype for most of the heavyweight characters in subsequent games, in which he has also appeared. His voice clips mostly use gorilla grunts and sounds.
'''Donkey Kong''' ({{ja|ドンキーコング|Donkī Kongu}}, ''Donkey Kong''), written as '''DK''', is a [[starter character]] in ''[[Super Smash Bros.]]'' He has slow, yet powerful attacks, like his trademark move: the [[Giant Punch]]. Due to this, his archetype has also inspired the archetype for most of the heavyweight characters in subsequent games, in which he has also appeared. His voice clips mostly use gorilla grunts and sounds.


Donkey Kong is currently ranked 9th out of 12 on the [[tier list]]. He has powerful moves such as his aforementioned Giant Punch which when fully charged, deals 36% damage. He also sports an infamously abusable [[grab release]], remarkable reach throughout his moveset, and is the heaviest character in the game, making him very difficult to KO, especially vertically. However, he is somewhat slow, and is also the largest character in the game, which coupled with his heavy weight makes him an easy target for combos. Despite his incredible endurance, his off-stage survivability is almost non-existent, as he has among the worst vertical-distanced recovery moves in the game. Despite this, Donkey Kong was indirectly [[buff]]ed in the international releases thanks to the changes to [[smash DI]] system as well as the decreased shield stun. As a result, Donkey Kong is ranked 12th in the Japanese tier list, having a losing matchup against every character in the game, especially against {{SSB|Kirby}}, which is considered to be virtually unwinnable.
Donkey Kong is currently ranked 9th out of 12 on the [[tier list]]. He has powerful moves such as his aforementioned Giant Punch which when fully charged, deals 36% damage. He also sports an infamously abusable [[grab release]], remarkable reach throughout his moveset, and is the heaviest character in the game, making him very difficult to KO, especially vertically. However, he is somewhat slow, and is also the largest character in the game, which coupled with his heavy weight makes him an easy target for combos. Despite his incredible endurance, his off-stage survivability is almost non-existent, as he has among the worst vertical-distanced recovery moves in the game. Despite this, Donkey Kong was indirectly [[buff]]ed in the international releases thanks to the changes to [[SDI]] system as well as the decreased shield stun. As a result, Donkey Kong is ranked 12th in the Japanese tier list, having a losing matchup against every character in the game, especially against {{SSB|Kirby}}, which is considered to be virtually unwinnable.


==Attributes==
==Attributes==
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|dashname=Iron Kick
|dashname=Iron Kick
|dashdmg=12%
|dashdmg=12%
|dashdesc=A very awkward move where DK sticks his foot out and stops. Bad range and duration, high amount of lag, and easily [[Shield|shielded]]. Has very low [[set knockback]]. Will not hit foes that are floored. Competitively, this is considered to be the worst move in the entire game, as it is unsafe even on hit against the majority of the cast. It is also impossible to combo into and out of. It can, however, set up a tech chase, since it will knock opponents onto the side platforms of Dreamland if he is under them.
|dashdesc=A very awkward move where DK sticks his foot out and stops. Bad range and duration, high amount of lag, and easily [[shield]]ed. Has very low [[set knockback]]. Will not hit foes that are floored. Competitively, this is considered to be the worst move in the entire game, as it is unsafe even on hit against the majority of the cast. It is also impossible to combo into and out of. It can, however, set up a tech chase, since it will knock opponents onto the side platforms of Dreamland if he is under them.
|fsmashangles=3
|fsmashangles=3
|fsmashname=Power Slap
|fsmashname=Power Slap
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*This is the only game where Donkey Kong is the heaviest. In future installments, he would be replaced by [[Bowser]].
*This is the only game where Donkey Kong is the heaviest. In future installments, he would be replaced by [[Bowser]].
**This is also the only game in which a protagonist is the heaviest character.
**This is also the only game in which a protagonist is the heaviest character.
**Not counting Final Smashes and Bosses, the ''Smash 64'' NTSC and PAL iteration of Donkey Kong is the heaviest playable character in the entire franchise, weighing over 140 units (though ''64'' weight units are listed differently).
**Not counting [[Final Smash]]es and [[Boss]]es, the ''Smash 64'' NTSC and PAL iteration of Donkey Kong is the heaviest playable character in the entire franchise, weighing over 140 units (though ''64'' weight units are listed differently).
*Donkey Kong's portrait on the [[Character selection screen]] greatly resembles some of his official artwork from ''[[mariowiki:Donkey Kong Country|Donkey Kong Country]]''.
*Donkey Kong's portrait on the [[Character selection screen]] greatly resembles some of his official artwork from ''[[mariowiki:Donkey Kong Country|Donkey Kong Country]]''.