Lucas (SSBU): Difference between revisions

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However, Lucas is not without his drawbacks. One of his most noticeable flaws is his poor defensive game. Because grabs out of shield have an additional 4 frames of start-up in ''Ultimate'' and Lucas lacks a very fast aerial or up smash, his out of shield game is among the worst among the cast. Additionally, because his overall grounded mobility is average at best, Lucas primarily struggles with rushdowns, as he can find it difficult to keep out the opponent with forward air and forward tilt. Lucas also struggles in disadvantage, as he doesn't have a good hitbox under him to force landings and being floaty makes him extremely susceptible to getting juggled. He also has a mediocre approach game outside of his PK Fire and his Zair, which leads to his approach becoming predictable and leaving him with few reliable options, especially against fast characters and characters with even longer and more disjointed attacks. Lastly, Lucas' combo game even though extremely deadly and having safe starters is also slow thus requires a read and additional high execution in order to get high damage started.  
However, Lucas is not without his drawbacks. One of his most noticeable flaws is his poor defensive game. Because grabs out of shield have an additional 4 frames of start-up in ''Ultimate'' and Lucas lacks a very fast aerial or up smash, his out of shield game is among the worst among the cast. Additionally, because his overall grounded mobility is average at best, Lucas primarily struggles with rushdowns, as he can find it difficult to keep out the opponent with forward air and forward tilt. Lucas also struggles in disadvantage, as he doesn't have a good hitbox under him to force landings and being floaty makes him extremely susceptible to getting juggled. He also has a mediocre approach game outside of his PK Fire and his Zair, which leads to his approach becoming predictable and leaving him with few reliable options, especially against fast characters and characters with even longer and more disjointed attacks. Lastly, Lucas' combo game even though extremely deadly and having safe starters is also slow thus requires a read and additional high execution in order to get high damage started.  


In the end, Lucas fits into the disjoint zoner type and plays best when controlling foes' space and options thanks to his PK Fire and Rope Snake. However, he also excels at close-ranged combat thanks to his amazing comboing and KOing ability, along with his great aerial game. Lucas players must also take advantage of his excellent edgeguarding game by forcing his opponent off-stage with his powerful throws, with many of his aerials, his PK Freeze, his PK Fire and his PK Thunder being powerful enough to gimp or KO his opponent.
In the end, Lucas fits into the disjoint zoner type and plays best when controlling foes' space and options thanks to his PK Fire, quick disjointed normals, and Rope Snake. However, he also excels at close-ranged combat thanks to his amazing comboing and KOing ability, along with his great aerial game. Lucas players must also take advantage of his excellent edgeguarding game by forcing his opponent off-stage with his powerful throws, with many of his aerials, his PK Freeze, his PK Fire and his PK Thunder being powerful enough to gimp or KO his opponent.


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==