Sonic (SSB4): Difference between revisions

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**{{nerf|The second hit deals less knockback (63 (base), 90 (scaling) → 66/82), hindering its KO potential.}}
**{{nerf|The second hit deals less knockback (63 (base), 90 (scaling) → 66/82), hindering its KO potential.}}
*[[Down aerial]]:
*[[Down aerial]]:
**{{buff|Due to its angle being altered (37° 285°), clean down aerial is now a [[meteor smash]] against aerial opponents. When coupled with the removal of [[meteor canceling]], this significantly improves its edge-guarding potential.}}
**{{buff|Down aerial's late hit has a larger hitbox (5.8u 7u).}}
**{{nerf|Down aerial has increased start-up lag with a shorter duration (frames 16-37 → 17-32). It also has more ending lag (FAF 44 → 46), it incurs more landing lag (30 frames → 38), and it auto-cancels two frames later (frame 39 → 41).}}
**{{change|Down aerial now has a clean hit, a mid hit and a late hit. The new clean hit especially functions the same as the previous clean hit's grounded hitbox, except it now works against grounded and aerial opponents.}}
**{{change|The mid hit against aerial opponents is now a [[meteor smash]] (32° → 285°). This significantly improves its edgeguarding potential but hinders its KO potential on stage.}}
**{{change|The mid hit against aerial opponents has less base knockback but more knockback scaling (70 (base), 60 (scaling) → 30/90). This improves its KO potential at higher percents, but this also reduces its knockback at lower percents. As the move is a meteor smash, this hinders the move's edgeguarding potential at lower percents.}}
**{{change|The mid hit against aerial opponents has a higher hitlag multiplier (1x → 2x).}}
**{{nerf|Down aerial has more startup lag with a shorter duration (frames 16-22 (clean)/23-37 (late) → 17-18/19-22/23-32).}}
**{{nerf|Down aerial has more ending lag (FAF 44 → 46) and a longer animation (43 frames → 61).}}
**{{nerf|Down aerial has more landing lag (30 frames → 38).}}
**{{nerf|Down aerial auto-cancels later (frame 39 → 41). When combined with its shorter hitbox duration, this makes it much more difficult to land safely with down aerial.}}
**{{nerf|The mid hit against aerial opponents has a much smaller hitbox (6.2u → 3.5u), which is positioned closer to Sonic (y/z offsets: 3/2 → 1.3/2.8). When combined with its shorter duration, this makes it much more difficult to land.}}


===Throws/other attacks===
===Throws/other attacks===