Sonic (SSB4): Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
SuperSqank (talk | contribs) |
SuperSqank (talk | contribs) |
||
Line 157: | Line 157: | ||
**{{nerf|The second hit deals less knockback (63 (base), 90 (scaling) → 66/82), hindering its KO potential.}} | **{{nerf|The second hit deals less knockback (63 (base), 90 (scaling) → 66/82), hindering its KO potential.}} | ||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{buff| | **{{buff|Down aerial's late hit has a larger hitbox (5.8u → 7u).}} | ||
**{{nerf|Down aerial has | **{{change|Down aerial now has a clean hit, a mid hit and a late hit. The new clean hit especially functions the same as the previous clean hit's grounded hitbox, except it now works against grounded and aerial opponents.}} | ||
**{{change|The mid hit against aerial opponents is now a [[meteor smash]] (32° → 285°). This significantly improves its edgeguarding potential but hinders its KO potential on stage.}} | |||
**{{change|The mid hit against aerial opponents has less base knockback but more knockback scaling (70 (base), 60 (scaling) → 30/90). This improves its KO potential at higher percents, but this also reduces its knockback at lower percents. As the move is a meteor smash, this hinders the move's edgeguarding potential at lower percents.}} | |||
**{{change|The mid hit against aerial opponents has a higher hitlag multiplier (1x → 2x).}} | |||
**{{nerf|Down aerial has more startup lag with a shorter duration (frames 16-22 (clean)/23-37 (late) → 17-18/19-22/23-32).}} | |||
**{{nerf|Down aerial has more ending lag (FAF 44 → 46) and a longer animation (43 frames → 61).}} | |||
**{{nerf|Down aerial has more landing lag (30 frames → 38).}} | |||
**{{nerf|Down aerial auto-cancels later (frame 39 → 41). When combined with its shorter hitbox duration, this makes it much more difficult to land safely with down aerial.}} | |||
**{{nerf|The mid hit against aerial opponents has a much smaller hitbox (6.2u → 3.5u), which is positioned closer to Sonic (y/z offsets: 3/2 → 1.3/2.8). When combined with its shorter duration, this makes it much more difficult to land.}} | |||
===Throws/other attacks=== | ===Throws/other attacks=== |