Gameplay speed: Difference between revisions
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[[Image:ShadowChaosControl.jpg|thumb||250px|right|Characters caught in [[Shadow]]'s Chaos Control.]] | [[Image:ShadowChaosControl.jpg|thumb||250px|right|Characters caught in [[Shadow]]'s Chaos Control.]] | ||
In addition to the Special Smash and Training Mode settings, future games would also introduce other sources of slow motion, while fast motion remains exclusive to those modes. These include: | In addition to the Special Smash and Training Mode settings, future games would also introduce other sources of slow motion, while fast motion remains exclusive to those modes. These include: | ||
*[[Shadow]]'s Chaos Control – Shadow will cast a dark vortex that slows down the movement of each fighter except the summoner. | |||
*[[Dialga]]'s Roar of Time – When Dialga uses its Roar of Time attack on the [[Spear Pillar]] stage, the speed of gameplay will be reduced to 1/2x speed. | *[[Dialga]]'s Roar of Time – When Dialga uses its Roar of Time attack on the [[Spear Pillar]] stage, the speed of gameplay will be reduced to 1/2x speed. | ||
*[[Timer]] – An item introduced in ''Brawl''. Usually, when a fighter picks up a Timer, all other characters become slowed. However, the Timer has a small chance of backfiring, which can either slow all fighters including the user, or slow only the user. | |||
*During the activation of some [[Final Smash]]es. Notably, most final smashes utilize [[Slowdown]], but a handful of final smashes also use slow motion. | *During the activation of some [[Final Smash]]es. Notably, most final smashes utilize [[Slowdown]], but a handful of final smashes also use slow motion. | ||
*[[KO|KOs]] in [[stamina mode]] – When a fighter is KO'd in stamina mode, slow motion is activated for about a second. In ''[[Super Smash Bros. Ultimate]]'', this only occurs when the fighter's last [[stock]] is lost. | *[[KO|KOs]] in [[stamina mode]] – When a fighter is KO'd in stamina mode, slow motion is activated for about a second. In ''[[Super Smash Bros. Ultimate]]'', this only occurs when the fighter's last [[stock]] is lost. |