Sleep: Difference between revisions

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(Sleep formula correction (see talk page))
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Since [[enemies]] are immune to all status conditions, sleep attacks instead trip [[Smash Run]] enemies. In ''Super Smash Bros. Ultimate'', the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep.
Since [[enemies]] are immune to all status conditions, sleep attacks instead trip [[Smash Run]] enemies. In ''Super Smash Bros. Ultimate'', the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep.


The formula for the maximum sleep duration in frames in ''Ultimate'' is '''25k + 0.65p + 40''', where k is the knockback the sleeping move would have dealt and p is the target's percent (or in [[Stamina]] battles, how much of their max HP they've lost).
The formula for the maximum sleep duration in frames in ''Ultimate'' is '''25k + p + 40''', where k is the knockback the sleeping move would have dealt and p is the target's percent (or in [[Stamina]] battles, how much of their max HP they've lost). The knockback value is calculated using ''set weight'', which uses a weight value of 100 for every character instead of their normal weight.


==List of sleep attacks==
==List of sleep attacks==