Sleep: Difference between revisions
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Drakeirving (talk | contribs) (Sleep formula correction (see talk page)) |
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Since [[enemies]] are immune to all status conditions, sleep attacks instead trip [[Smash Run]] enemies. In ''Super Smash Bros. Ultimate'', the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep. | Since [[enemies]] are immune to all status conditions, sleep attacks instead trip [[Smash Run]] enemies. In ''Super Smash Bros. Ultimate'', the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep. | ||
The formula for the maximum sleep duration in frames in ''Ultimate'' is '''25k + | The formula for the maximum sleep duration in frames in ''Ultimate'' is '''25k + p + 40''', where k is the knockback the sleeping move would have dealt and p is the target's percent (or in [[Stamina]] battles, how much of their max HP they've lost). The knockback value is calculated using ''set weight'', which uses a weight value of 100 for every character instead of their normal weight. | ||
==List of sleep attacks== | ==List of sleep attacks== |