Recovery: Difference between revisions

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Tag: Mobile edit
(Undid 4 edits by 112.201.167.171: Neither TNT nor Minecart restore the midair jump. Using either move does give Steve a slight vertical boost, but it does not restore his midair jump.)
Tag: Undo
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|{{SSBU|Squirtle}}||While Squirtle's recovery by itself is largely unchanged from ''Brawl'', [[Pokémon Change]] can now be used in midair, allowing Squirtle to take advantage of {{SSBU|Pokémon Trainer}}'s other Pokémon for recovery.
|{{SSBU|Squirtle}}||While Squirtle's recovery by itself is largely unchanged from ''Brawl'', [[Pokémon Change]] can now be used in midair, allowing Squirtle to take advantage of {{SSBU|Pokémon Trainer}}'s other Pokémon for recovery.
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|{{SSBU|Steve}}||[[Elytra]] gives Steve a short boost in any direction before transitioning into a [[glide]], similar to the technique in ''Brawl''. The move grants excellent horizontal distance but mediocre vertical distance and only features a weak hitbox near the start of the move. [[Mine / Craft / Create Block|Create Block]] can be used to restore Steve's midair jump although it can be only executed inside the given stage or if Steve has enough resources.
|{{SSBU|Steve}}||[[Elytra]] gives Steve a short boost in any direction before transitioning into a [[glide]], similar to the technique in ''Brawl''. The move grants excellent horizontal distance but mediocre vertical distance and only features a weak hitbox near the start of the move.


Interestingly, [[Minecart]] and [[TNT]] restores Steve's midair jump which can be excuted outside the stage unlike Create Block. Minecart
[[Minecart]] acts as a horizontal recovery with decent protection. [[Mine / Craft / Create Block|Create Block]] can also be used near the stage to restore Steve's double jump. Both moves can only be used if Steve has enough resources.
also acts as a horizontal recovery with decent protection. These moves can only be used if Steve has enough resources.
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|{{SSBU|Terry}}||[[Rising Tackle]] is Terry's primary vertical recovery option. It grants very short horizontal distance and is hard to sweet spot ledges with, but if ↓ is briefly held before doing the move's input, Terry will become intangible and travel slightly farther than the standard version. [[Power Wave]] can be used to halt Terry's momentum. [[Power Dunk]] provides some vertical lift and doesn't cause helplessness, but its downward trajectory makes the move impractical for recovering low and the move cannot sweet spot the ledge.
|{{SSBU|Terry}}||[[Rising Tackle]] is Terry's primary vertical recovery option. It grants very short horizontal distance and is hard to sweet spot ledges with, but if ↓ is briefly held before doing the move's input, Terry will become intangible and travel slightly farther than the standard version. [[Power Wave]] can be used to halt Terry's momentum. [[Power Dunk]] provides some vertical lift and doesn't cause helplessness, but its downward trajectory makes the move impractical for recovering low and the move cannot sweet spot the ledge.