Perfect shield: Difference between revisions

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m (→‎In Super Smash Bros. Ultimate: It helps avoid shield breaks/pokes I guess, but it's still awful)
m (Changed semicolon to colon; added information about perfect shielding a melee attack in Ultimate)
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Perfect shielding up until ''Smash 4'' is done by quickly and fully depressing a shield button four frames before an attack connects. If done correctly, there will be a significant flash on the shield and a distinctive "chlink" sound (with the exception of ''Smash 4'', where a softer sound plays instead). Because it is technically a shield, it is ineffective against [[grab]]s and [[unblockable attack]]s. In ''Melee'', powershielding can [[reflect]] [[projectile]]s during the first two frames, although they deal half their usual damage (unlike other reflectors, which increase their damage), and [[Poké Ball]]s reflected this way retain the ownership of the character that threw them. In ''Brawl'' and ''Smash 4'', perfect shielding merely redirects projectiles at an angle without changing their ownership.
Perfect shielding up until ''Smash 4'' is done by quickly and fully depressing a shield button four frames before an attack connects. If done correctly, there will be a significant flash on the shield and a distinctive "chlink" sound (with the exception of ''Smash 4'', where a softer sound plays instead). Because it is technically a shield, it is ineffective against [[grab]]s and [[unblockable attack]]s. In ''Melee'', powershielding can [[reflect]] [[projectile]]s during the first two frames, although they deal half their usual damage (unlike other reflectors, which increase their damage), and [[Poké Ball]]s reflected this way retain the ownership of the character that threw them. In ''Brawl'' and ''Smash 4'', perfect shielding merely redirects projectiles at an angle without changing their ownership.


In ''Ultimate'' the method has been reversed; after a shield has already been raised, perfect shielding is done by releasing the shield button immediately before an attack connects. If performed correctly, the defending character flashes, and both characters enter [[hitlag]], but the defending character is still able to recover much quicker for a counterattack.
In ''Ultimate'' the method has been reversed: after a shield has already been raised, perfect shielding is done by releasing the shield button immediately before an attack connects. If performed correctly, the defending character flashes, and both characters (if the attacking character uses a melee attack) enter [[hitlag]], but the defending character is still able to recover much quicker for a counterattack.


[[CPU]] players, especially at level 9, use this technique a lot to reflect projectiles in ''Melee'', and against any oncoming attack since ''Brawl''. It is not used often by human players due to the reaction times and precision usually required, and as such, it often comes as a surprise and can momentarily disrupt a match. However, it has been made easier to take advantage of in ''Brawl'' onwards than in ''Melee'' due to the ability to drop one's shield faster. At high level play, powershielding in ''Melee'' can be used to reflect a wave of incoming projectiles such as Falco's laser, to punish [[camping]].
[[CPU]] players, especially at level 9, use this technique a lot to reflect projectiles in ''Melee'', and against any oncoming attack since ''Brawl''. It is not used often by human players due to the reaction times and precision usually required, and as such, it often comes as a surprise and can momentarily disrupt a match. However, it has been made easier to take advantage of in ''Brawl'' onwards than in ''Melee'' due to the ability to drop one's shield faster. At high level play, powershielding in ''Melee'' can be used to reflect a wave of incoming projectiles such as Falco's laser, to punish [[camping]].