Taunt match: Difference between revisions

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{{ArticleIcons|ssbb=y|ssb4=y|ssbu=y|unofficial=y}}
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[[File:Sonic Taunt.jpg|thumb|150px|Sonic's side taunt in ''Brawl''. While not specific to all taunt matches, this taunt is generally associated with the concept.]]
[[File:Sonic Taunt.jpg|thumb|150px|Sonic's side taunt in ''Brawl''. While not specific to all taunt matches, this taunt is generally associated with the concept.]]
A '''taunt match''' or '''taunt party''' is a type of match where players refuse to take the actual battle seriously; instead, they focus on behavior that is aggravating or otherwise irritating to players who are interested in actually fighting. Taunt matches can be seen as a form of [[griefing]], owing to the fact that players who start taunt matches often team up on players who attempt to take the match seriously.
A '''taunt match''' or '''taunt party''' is a type of match where players refuse to take the actual battle seriously; instead, they focus on behavior that is aggravating or otherwise irritating to players who are interested in actually fighting, or they simply do not fight other players. Taunt matches can be seen as a form of [[griefing]], owing to the fact that players who start taunt matches often team up on players who attempt to take the match seriously.


Taunt matches can theoretically be performed in any mode in any of the games. In an [[EVO 2015]] qualifier match, for instance, smashers {{sm|Manny}} and {{sm|True Blue}} performed [https://www.youtube.com/watch?v=2U-iW7nUV_o#t=3m42s a partial taunt match] where they both charged {{SSB4|Sonic}}'s [[Spin Dash]] for over a minute. Taunt matches, however, have been primarily associated with [[netplay|online play]], especially in ''Brawl'', and they later became a large point of criticism for ''Brawl's'' online modes.
Taunt matches can theoretically be performed in any mode in any of the games. In an [[EVO 2015]] qualifier match, for instance, smashers {{sm|Manny}} and {{sm|True Blue}} performed [https://www.youtube.com/watch?v=2U-iW7nUV_o#t=3m42s a partial taunt match] where they both charged {{SSB4|Sonic}}'s [[Spin Dash]] for over a minute. Taunt matches, however, have been primarily associated with [[netplay|online play]], especially in ''Brawl'', and they later became a large point of criticism for ''Brawl's'' online modes.
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==Overview==
==Overview==
[[File:CaptainFabulous.jpg|thumb|left|Captain Falcon's pink and white attire, dubbed "Captain Fabulous" by fans, is a common occurrence in taunt matches, as is repeated use of his down taunt.]]
[[File:CaptainFabulous.jpg|thumb|left|Captain Falcon's pink and white attire, dubbed "Captain Fabulous" by fans, is a common occurrence in taunt matches, as is repeated use of his down taunt.]]
Exact behavior in taunt matches vary from match to match, but the overall concept remains the same. Contrary to their name, taunt matches do not have to specifically feature excessive or non-stop taunting from players; moves that produce repetitive, loud noises can also be done by players, such as [[Ganondorf]]'s up-smash, [[Kirby]]'s [[crouch]] animation, [[Charizard]]'s [[Rock Smash]], or [[Shulk]]'s [[Back Slash]]. As other forms of griefing, players can also abuse [[glitches]], hack the game to display unusual stages (e.g. the Trophy Rush stage) or force [[Online desynchronization|desynchs]], exacerbate the lag seen on [[Wi-Fi]] via abusing moves such as [[Transform]], or otherwise act uselessly, such as by constantly backfiring [[Diddy Kong]]'s [[Peanut Popgun]], constantly breaking their [[shield]], moving back and forth via [[crawl]]ing, [[walk]]ing or [[dash]]ing, [[edge running glitch|edge running]], or even completely refraining from performing any actions. Costumes can also play a role in taunt matches, with players often choosing "flashy" and "flamboyant" costumes such as pink palette swaps (most infamously with [[Captain Falcon]]) and [[Shulk]]'s shirtless costume. In ''Brawl'', the stage of [[Temple]] is a common pick amongst taunt matches, as its large size allows players to easily avoid serious players, though the deadly stage hazards of [[New Pork City]] make that stage a relatively common pick as well.
Exact behavior in taunt matches vary from match to match, but the overall concept of generally not fighting others remains the same. Contrary to their name, taunt matches do not have to specifically feature excessive or non-stop taunting from players; moves that produce repetitive, loud noises can also be done by players, such as [[Ganondorf]]'s up-smash, [[Kirby]]'s [[crouch]] animation, [[Charizard]]'s [[Rock Smash]], or [[Shulk]]'s [[Back Slash]]. As other forms of griefing, players can also abuse [[glitches]], hack the game to display unusual stages (e.g. the Trophy Rush stage) or force [[Online desynchronization|desynchs]], exacerbate the lag seen on [[Wi-Fi]] via abusing moves such as [[Transform]], or otherwise act uselessly, such as by constantly backfiring [[Diddy Kong]]'s [[Peanut Popgun]], constantly breaking their [[shield]], moving back and forth via [[crawl]]ing, [[walk]]ing or [[dash]]ing, [[edge running glitch|edge running]], or even completely refraining from performing any actions. Costumes can also play a role in taunt matches, with players often choosing "flashy" and "flamboyant" costumes such as pink palette swaps (most infamously with [[Captain Falcon]]) and [[Shulk]]'s shirtless costume. In ''Brawl'', the stage of [[Temple]] is a common pick amongst taunt matches, as its large size allows players to easily avoid serious players, though the deadly stage hazards of [[New Pork City]] make that stage a relatively common pick as well.


A sense of cooperation is generally seen in taunt matches, with most of them involving a group of either two or three people all working together in the match. Very cooperative players may use the same character as to synchronize taunts or to otherwise assist in preventing serious matches from occurring. Etiquette is also often displayed by those who start taunt matches; accidental attacks are sometimes followed up with the offending player crouching as a form of apology.
A sense of cooperation is generally seen in taunt matches, with most of them involving a group of either two or three people all working together in the match. Very cooperative players may use the same character as to synchronize taunts or to otherwise assist in preventing serious matches from occurring. Etiquette is also often displayed by those who start taunt matches; accidental attacks are sometimes followed up with the offending player crouching as a form of apology.